Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
SIGMATA is a tabletop role-playing game about cybernetic revolutionary heroes resisting a fascist regime in a dystopian, alternate history of the United States of America during the 1980s."--Page 10.
My "What If?" Book takes a straight-forward approach to educating children about the threat of child predators and similar child safety issues. The text uses "what if?" questions to describe threatening situations that children may encounter in their daily lives, then provides appropriate responses in bold, vivid words designed to leave a lasting impression. The message in the text is reinforced with colorful, action-packed images that nearly jump off the pages. What makes My "What If?" Book unique is that it avoids the use of vague terms such as "stranger" that are often confusing to young children, and instead focuses on the circumstances the may pose a threat to children.The goal of My "What If?" Book is to stimulate discussion between parents and children that goes beyond the examples in the book. The initial pages of the book also provide a place for parents to list valuable information, such contact numbers, adults that the child can trust and a special code word that parents can designate in case of an emergency.
After a botched robbery attempt, an ex-slave named Dismas - who is part of a band of callous thieves - finds himself thrust into a harrowing journey that will lead him throughout first century Judea. Despite finding a reason to care about something more than his own selfish gain, both Dismas? fate and that of the woman he has grown to love are propelled towards the band's most daring scheme yet: robbing three of the richest Jewish nobles in Jerusalem. The band will attempt all three robberies in the same night, during the city's bustling Passover season? with the help of a fanatical contact named Barabbas. But there is no honor among thieves and with much of Judea already in an uproar about an alleged messiah as well as another, more vicious, band of raiders terrorizing the roads outside of Jerusalem, Dismas will find that a swift Roman death on a cross may be the only fate possible for him.
A snowflake that describes the multiverse. A team of archaeologists with a mystery benefactor. A century of pulp heroes, atomic ants, kung-fu ghosts, and ships that sail between universes. Villains who hide these wonders from a world they have sold to an unfathomable alien intelligence. And the man, born with the 20th century, who alone can save the world... and his lost friend. These are the elements of Planetary. In telling its story, creators Warren Ellis and John Cassaday uncovered the secret history of the super-hero genre and helped point towards its future, as well as - just perhaps - our own. Keeping the World Strange: A Planetary Guide excavates all of this, as well as future studies, revisionism, decompression, whether the characters are proactive or reactive, and other topics. This book offers an archaeology of the archaeologists, and its essays allow us to see the snowflake-like structure of the series from new angles. Planetary lives and grows in these pages."--
This annual showcase of speculative fiction highlights both established and emerging writers in the fantasy, horror, and science fiction genres. The fifth installment in the series presents award-winning stories by Craig Comer, Jamie Lackey, David Lawrence, Viktor Kowalski, Viktor James Night, Lynn Veach Sadler, Chad Strong, and George S. Walker. Each installment in the series presents the winners of the annual Bards and Sages writing competition, as well as winners from our annual Readers' Choice Awards program.
Rabbit and bear paws is an informative and entertaining way for North Americans of all ages to learn more about First Nation history, cultures and traditions.
November 4, 2008 was a time when many GLBT in California lost their rights to marry. It was a time when Judge Vaughn Walker from San Francisco overturned Prop 8 in November 4, 2010.
Lyman Blackmore's prosperous casino affords him the luxury of a Tudor mansion. The story follows him through San Francisco (and beyond), from the sixties to the nineties. He inhabits a world of eccentric characters in the midst of dark suspense, crime drama and occult paranormal. Read PIECES to find surprises that lurk in shadowy corners; but you'll need to hold tight around the turning twists and don't be afraid of the dark! PICKER is another great novel by Chad Schimke. Read it today!
Life is hard, but life without Jesus Christ is even harder. "Stretching To Soar" is a yearlong journey of walking with Christ, going through many ups and downs and spanning an array of subjects in the Christian faith and walk. If you are looking for a devotional book that is original and keeps you rooted in the Word of God, this is for you. If you are new to the faith, this is for you. If you have been a Christian for years and need a jump start, this is for you. No matter who you are, this book is for you and I pray you will not put it down unchanged, as the Holy Spirit works among you.
Examining the professional lives of a variety of businessmen and their advocates with the intent of taking their words seriously, Chad Pearson paints a vivid picture of an epic contest between industrial employers and labor, and challenges our comfortable notions of Progressive Era reformers.
The Karakoram Highway was constructed by the Pakistani state in the 1970s as a major development project that furthered the national interest and solidified state control over the disputed region of northern Pakistan. Focusing on this highway, this book provides a unique analysis of the links between space, travel and history in the formation of the Pakistani nation-state. The book discusses how the highway was a symbol for an imagined national identity, and goes on to look at how it offered Pakistan a pre-Partition history and a fixed territory, by providing a historical link to the Silk Route and a contemporary geographical linkage to Central Asia. Examining the influence of the diverse travellers along the Karakoram Highway, the book shows how global flows of development, trade, labour, and tourism have remapped the Pakistani nation-state and reshaped the local. Providing a fresh perspective on the nation-state of Pakistan, this book is an important contribution to studies on South Asian History, Anthropology, Politics and Geography.
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