An Easy Job is a short story from Carrie Vaughn, the New York Times bestselling author of the Kitty Norville series. Graff's official role is muscle for the Visigoth--but his personal mission is internally cataloguing all of his experiences to relay to the other beings from his home planet when they cross paths. His professional life rarely clashes with his identity, but when he realizes his newest mission is to take down one of his kind, everything becomes a bit less simple. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
It was a slender length of rusted steel, tapered to a point at one end and jagged at the other, as if it had broken. A thousand people would step over it and think it trash, but not her. This was the tip of a rapier. Sixteen-year-old Jill has fought in dozens of fencing tournaments, but she has never held a sharpened blade. When she finds a corroded sword piece on a Caribbean beach, she is instantly intrigued and pockets it as her own personal treasure. The broken tip holds secrets, though, and it transports Jill through time to the deck of a pirate ship. Stranded in the past and surrounded by strangers, she is forced to sign on as crew. But a pirate's life is bloody and brief, and as Jill learns about the dark magic that brought her there, she forms a desperate scheme to get home—one that risks everything in a duel to the death with a villainous pirate captain. Time travel, swordplay, and romance combine in an original high-seas adventure from New York Times bestseller Carrie Vaughn.
On one side of the border lies the modern world: the internet, homecoming dances, cell phones. On the other side dwell the ancient monsters who spark humanity's deepest fears: dragons. Seventeen-year-old Kay Wyatt knows she's breaking the law by rock climbing near the border, but she'd rather have an adventure than follow the rules. When the dragon Artegal unexpectedly saves her life, the rules are abruptly shattered, and a secret friendship grows between them. But suspicion and terror are the legacy of human and dragon interactions, and the fragile truce that has maintained peace between the species is unraveling. As tensions mount and battles begin, Kay and Artegal are caught in the middle. Can their friendship change the course of a war? In her young-adult debut, New York Times bestselling author Carrie Vaughn presents a distinctly twenty-first-century tale of myths and machines, and an alliance that crosses a seemingly unbridgeable divide.
Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history might have actually been supernatural? She's got suspicions about William Tecumseh Sherman. Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter. But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Wild Cards universe has been thrilling readers for over 25 years. In Carrie Vaughn’s “The Thing about Growing Up in Jokertown,” a group of teenage jokers yearn to explore outside the confines of their strange little neighborhood and get a real taste of the Big Apple. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Pilot Graff has been keeping a big secret from his closest friends, the captain and crew of a pirate-hunting starship. He expected to die before they ever discovered what he really is. But he's not dead, and now he has to explain. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For over 35 years, the Wild Cards universe has been entertaining readers with stories of superpowered people in an alternate history. In Carrie Vaughn’s “Grow”, ace Maryam Shahidi makes a big splash in the news after one of her "experiments" goes awry. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
On one of their earliest Visigoth assignments, Graff and Ell stumble into each other’s secrets (and one significant surprise) while conducting a recovery mission on a mining asteroid scheduled for imminent pulverization. . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Featuring five of the greatest authors of fantasy, romance, and science fiction, this exclusive eBook set is a chilling collection of unearthly delights and harrowing thrills. Featuring stories by Mary Jo Putney, Carrie Vaughn, Yasmine Galenorn, M.L.N. Hanover, and Lisa Tuttle these contemporary tales of ill-fated love, originally published in the anthology Songs of Love and Death (edited by George R.R. Martin and Gardner Dozois) explore romance in five wildly creative settings—from the hidden supernatural side of New York City to werewolf-occupied West Texas. Available at a special low price, these stories promise to keep you up all night.
In this tantalizing sequel to Kitty and the Midnight Hour, celebrity werewolf and late-night radio host Kitty Norville returns to take on dirty politicians in America's capital. Kitty Norville prefers to be heard and not seen. So when she's invited to testify at a Senate hearing on behalf of supernaturals, and her face gets plastered on national TV, she inherits a new set of friends. She also inherits a new set of enemies, including the vampire mistress of the city; an über-hot Brazilian were-jaguar; and a Bible-thumping senator who wants to expose Kitty as a monster. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone's itching for a fight.
Dreams of the Golden Age is the stunning sequel to author Carrie Vaughn's groundbreaking superhero novel, After the Golden Age Like every teen, Anna has secrets. Unlike every teen, Anna has a telepath for a father and Commerce City's most powerful businessperson for a mother. She's also the granddaughter of the city's two most famous superheroes, the former leaders of the legendary Olympiad, and the company car drops her off at the gate of her exclusive high school every morning. Privacy is one luxury she doesn't have. Hiding her burgeoning superpowers from her parents is hard enough; how's she supposed to keep them from finding out that her friends have powers, too? Or that she and the others are meeting late at night, honing their skills and dreaming of becoming Commerce City's next great team of masked vigilantes? Like every mother, Celia worries about her daughter. Unlike every mother, Celia has the means to send Anna to the best schools and keep a close watch on her, every second of every day. At least Celia doesn't have to worry about Anna becoming a target for every gang with masks and an agenda, like Celia was at Anna's age. As far as Celia knows, Anna isn't anything other than a normal teen. Still, just in case, Celia has secretly awarded scholarships at Anna's private high school to the descendants of the city's other superpowered humans. Maybe, just maybe, these teens could one day fill the gap left by the dissolution of The Olympiad. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In this fast-paced monster mash-up, creatures of the night face the fight of their lives when they square off against one another on TV's first all-supernatural reality show. Talk radio host and werewolf Kitty Norville is expecting cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics when she signs on for TV's first all-supernatural reality show. But as soon as filming starts, violence erupts, and Kitty suspects that the show is a cover for a far more nefarious plot. When the cameras stop rolling, cast members start dying, and Kitty realizes that she and her monster housemates are -- ironically -- the ultimate prize in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in . . . before it kills them all.
The people of Gaant are telepaths. The people of Enith are not. The two countries have been at war for decades, but now peace has fallen, and Calla of Enith seeks to renew an unlikely friendship with Gaantish officer Valk over an even more unlikely game of chess, in Carrie Vaughn's novella That Game We Played During The War. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A great new stand-alone science fiction novel from Carrie Vaughn, author of the Kitty Norville series. Well-known for her bestselling series Kitty Norville, Carrie Vaughn moves to science fiction with Martians Abroad. Polly Newton has one single-minded dream, to be a starship pilot and travel the galaxy. Her mother, the Director of the Mars Colony, derails Polly's plans when she sends Polly and her genius twin brother, Charles, to Galileo Academy on Earth. Homesick and cut off from her plans for her future, Polly cannot seem to fit into life on Earth. Strange, unexplained, dangerous coincidences centered on their high-profile classmates begin piling up. Charles may be right—there's more going on than would appear, and the stakes are high. With the help of Charles, Polly is determined to find the truth, no matter the cost. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Discovering a magical storeroom in a house she is destined to inherit, Evie Walker finds a cache of mythological and legendary artifacts that she is charged to keep out of the hands of villains who threaten the world with apocalyptic violence.
Graff isn't quite human. His people move through the galaxy collecting memories and experiences, recording their lives and passing them on. Then, one day, he breaks: he discovers a chunk of his memory is missing. This should be impossible—he's never forgotten a moment in his life. Now, he has to learn to forget, and to remember, and this has consequences for all his people, his culture, and his whole world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For over 25 years, the Wild Cards universe has been entertaining readers with stories of superpowered people in an alternate history. "Long is the Way" by Carrie Vaughn and Sage Walker sheds light on what people will do to escape the sins of their past, and whether anyone can find redemption. Zoe Harris is a marked woman: in hiding for decades because of her connection to a terrorist attack on Jerusalem almost twenty years ago. One determined reporter, Jonathan Hive, stumbles upon a lead that takes him to the south of France to discover the truth. What he finds out is a lesson in how life can bring about the most unexpected miracles. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The first-ever story collection from the New York Times bestselling author, including two all-new works! Kitty Norville, star of a New York Times bestselling series, is everybody's favorite werewolf DJ and out-of-the-closet supernatural creature. Over the course of eight books she's fought evil vampires, were-creatures, and some serious black magic. She's done it all with a sharp wit and the help of a memorable cast of werewolf hunters, psychics, and if-notgood- then-neutral vampires by her side. Kitty's Greatest Hits not only gives readers some of Kitty's further adventures, it offers longtime fans a window into the origins of some of their favorite characters. In "Conquistador de la Noche," we learn the origin story of Denver's Master vampire, Rick; with "Wild Ride," we find out how Kitty's friend T.J. became a werewolf; and in "Life is the Teacher," we revisit Emma, the human-turned-unwilling-vampire who serves the aloof vampire Master of Washington, D.C. This entertaining collection includes two brand-new works: "You're On the Air," about one of Kitty's callers after he hangs up the phone; and the eagerly awaited "Long Time Waiting," the novella that finally reveals just what happened to Cormac in prison, something every Kitty fan wants to know. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Carrie Vaughn follows up The Ghosts of Sherwood with the charming, fast-paced The Heirs of Locksley, continuing the story of Robin Hood's children. "We will hold an archery contest. A simple affair, all in fun, on the tournament grounds. Tomorrow. We will see you there." The latest civil war in England has come and gone, King John is dead, and the nobility of England gathers to see the coronation of his son, thirteen year old King Henry III. The new king is at the center of political rivalries and power struggles, but John of Locksley—son of the legendary Robin Hood and Lady Marian—only sees a lonely boy in need of friends. John and his sisters succeed in befriending Henry, while also inadvertently uncovering a political plot, saving a man's life, and carrying out daring escapes. All in a day's work for the Locksley children... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The world as they know it is ending, a new world is taking its place. Among the doctors and nurses of a clinic-turned-fortress, Kath is coming of age in this new world, and helping define it. But that doesn't make letting go of the old any easier. "Where Would You Be Now?" is a prequel to Carrie Vaughn's novel Bannerless, a finalist for the Philip K. Dick Award. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Werewolf Kitty Norville returns in this action-packed story of paranormal investigations, full moons, curses,and cults -- sometimes what happens in Vegas doesn't stay in Vegas. Kitty and Ben flee The City That Never Sleeps, thinking they are finished with the dangers there -- but the sadistic cult of lycanthropes, led by a vampire priestess, has cursed Kitty in retaliation for the disruption of its rituals. She enlists the help of a group of TV paranormal investigators -- one of whom has real psychic abilities -- to help her get to the bottom of the curse that's been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a professional demon hunter -- and vampire -- named Roman, who arrives a little too conveniently in the nick of time. Unable to rely on Rick, and unwilling to accept Roman's offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty's own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.
For more than fifteen years Carrie Vaughn has published short fiction across all genres, through time and space, earning praise from critics and readers for twists and turns, shocks and delights, and emotional heart. This collection brings together alien encounters, classic fantasy creatures, strange magic, historical milieus; stories with heart, of people making their ways in the world the best they can, however strange and hostile those worlds might be; rare, hard-to-find stories that haven't been available in years. All this, now brought together in the first widely-available retrospective collection of Vaughn's work, including her Hugo-nominated, WSFA Small Press Award winning story "Amaryllis," about a post-catastrophe future in which a community struggles to live in balance with the environment and each other.
It's said that sufficiently advanced technology is indistinguishable from magic, and an eccentric billionaire has set out to prove it by building an island retreat that brings the fantastic to life. In an action-packed novel for fans of Ready Player One, Carrie Vaughn asks what happens when a bunch of tech geeks and fantasy nerds don't realize the game they are now playing is for real?
Carrie Vaughn's The Ghosts of Sherwood revisits the Robin Hood legend with a story of the famed archer's children. Everything about Father is stories. Robin of Locksley and his one true love, Marian, are married. It has been close on two decades since they beat the Sheriff of Nottingham with the help of a diverse band of talented friends. King John is now on the throne, and Robin has sworn fealty in order to further protect not just his family, but those of the lords and barons who look up to him – and, by extension, the villagers they protect. There is a truce. An uneasy one, to be sure, but a truce, nonetheless. But when the Locksley children are stolen away by persons unknown, Robin and Marian are going to need the help of everyone they’ve ever known, perhaps even the ghosts that are said to reside deep within Sherwood. And the Locksley children, despite appearances to the contrary, are not without tricks of their own... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Kitty Norville isn't just a radio DJ, she's a werewolf and despite her best efforts, keeping that a secret is harder than you would expect in this bind-up of three complete books that are "fresh, hip, [and] fantastic" (L. A. Banks, author of the Vampire Huntress Legends series). KITTY AND THE MIDNIGHT HOUR: Kitty Norville is a midnight-shift DJ for a Denver radio station and a werewolf in the closet. Her new late-night advice show for the supernaturally disadvantaged is a raging success, but it's Kitty who can use some help. With one sexy werewolf-hunter and a few homicidal undead on her tail, Kitty may have bitten off more than she can chew. KITTY GOES TO WASHINGTON: Celebrity werewolf and late-night radio host Kitty Norville prefers to be heard and not seen, but when she's invited to testify at a Senate hearing on behalf of the country's supernaturals, her face gets plastered all over national TV. Before long Kitty's inherited a brand-new set of friends and enemies. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone's itching for a fight -- and she's about to be caught in the middle. KITTY TAKES A HOLIDAY: After getting caught turning into a wolf on national television, Kitty retreats to a mountain cabin to recover and write her memoirs. When werewolf hunter Cormac shows up with an injured Ben O'Farrell, Kitty's lawyer, slung over his shoulder, and a wolf-like creature with glowing red eyes starts sniffing around the cabin, Kitty wonders if any of them will get out of these woods alive...
From the author of the beloved Kitty Norville werewolf talk-show host series, the last full tale in the series: the vampire origins of Kitty's famed ally, Rick--and his sudden turn to darkness in the seventeenth century. More than 500 years before his friendship with Kitty, noble Ricardo de Avila met a fate-changing twist, where his morally-complex, blood-soaked existence as an immortal began. "A must have for Kitty Norville fans, but also an excellent standalone for readers new to Vaughn's worlds." --Kelley Armstrong, author of Bitten and Wherever She Goes Ricardo de Avila would have followed Coronado to the ends of the earth. Instead Ricardo met with the end of his mortal life--and a new one, as the renegade vampire, Rick. For over five hundred years, Rick has infuriated the demon world. He has ferociously protected his found-family from marauding vampires, joined forces with a legendary gunslinger, appointed himself the Master of Denver, and called upon a church buried under the Vatican. Of late, Rick has even made a famous friend: everyone's favorite werewolf talk-show host, Kitty Norville. Now, whether you are new to Vaughn's fan-favorite novels, or a longtime reader, you'll be riveted by the final full-length tale of the series. About the Kitty Norville series: Carrie Vaughn's series, about a werewolf who hosts a talk radio advice show for the supernaturally disadvantaged, began with Kitty and the Midnight Hour. The series will end with the The Immortal Conquistador, and the forthcoming collection Kitty's Mix-Tape. For more about the Kitty Norville books, go to https: //carrievaughn.com/kittybooks.html.
In this action-packed story of supernaturals, a werewolf talk show host for the supernaturally disadvantaged has bitten off way more than she can chew. Kitty Norville is a midnight-shift DJ for a Denver radio station. She's also a closeted werewolf. Her new late-night advice show for the supernaturally disadvantaged is a raging success, but it's Kitty who can use some help. With a sexy werewolf-hunter on her tail -- and a few homicidal undead following her every move -- Kitty's about to face the fight of her life.
Kitty Saves the World: the final novel in the New York Times bestselling Kitty Norville series by Carrie Vaughn It's all come down to this, following the discoveries made by Cormac in Low Midnight, Kitty and her allies are ready to strike. But, when their assassination attempt on the evil vampire Dux Bellorum fails, Kitty finds herself running out of time. The elusive vampire lord has begun his apocalyptic end game, and Kitty still doesn't know where he will strike. Meanwhile, pressure mounts in Denver as Kitty and her pack begin to experience the true reach of Dux Bellorum's cult. Outnumbered and outgunned at every turn, the stakes have never been higher for Kitty. She will have to call on allies both old and new in order to save not just her family and friends, but the rest of the world as well. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Kitty has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world—and Kitty, Ben, and Cormac are right in the middle of it. Master vampires from dozens of cities have also gathered in London for a conference of their own. With the help of the Master of London, Kitty gets more of a glimpse into the Long Game—a power struggle among vampires that has been going on for centuries—than she ever has before. In her search for answers, Kitty has the help of some old allies, and meets some new ones, such as Caleb, the alpha werewolf of the British Isles. The conference has also attracted some old enemies, who've set their sights on her and her friends. All the world's a stage, and Kitty's just stepped into the spotlight. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Kitty Goes to War is the eighth novel in the New York Times bestselling Kitty Norville series by Carrie Vaughn. Strap yourself in for an unforgettable ride as you follow the journey of Kitty, a fascinating character blend of Alpha werewolf and radio show host. Journey across the supernatural terrain as Kitty delves into the unfathomable complexities of werewolf lore with a side of modern-day challenges. The narrative echoes the haunting realities of post-war trauma, as Kitty finds herself embroiled in a heart-wrenching mission to help three soldiers returned from Afghanistan. Their daunting struggle with uncontrollable shape-shifting and the inability to cope with society compels Kitty to channel her Alpha werewolf prowess and extend help. The thrilling ride doesn't stop there. Kitty gets tangled in a legal drama, sued for libel by the CEO of a notorious convenience store chain. Between navigating the tumultuous legal waters and dealing with disconcerting supernatural occurrences, Kitty must stay one step ahead of impending danger, as a storm quite literally brews on the horizon. Blending high-stakes adventure with a deep exploration of the human condition, this book promises a fantasy experience that delivers on both action-packed escapism and thought-provoking introspection. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Two heroes revisit a traumatic incident from their past—and learn hard truths in the present—in this original graphic novel set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. In 1946, an alien virus ravaged the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Over a year ago, the U.N.’s Committee for Extraordinary Interventions sent ace heroes Ana Cortez and Kate Brandt—Earth Witch and Curveball—to Brazil to investigate Aurora Mission, a charity that claimed to provide education and medical care for those affected by the Wild Card virus. But local ace and activist Gabriel Silva reported abuses. Ana and Kate helped him get to the truth, which turned out to be far more sinister than anyone expected. Ana and Kate thought that case was closed, but now a Brazilian official has questions. Did they do the right thing or overreach their authority? The case amply demonstrates that, even in a world of incredible powers, there will always be victims. Written by New York Times bestselling author Carrie Vaughn with art by Eisner-nominated creator Renae De Liz, this dynamic story gives readers a new look into the Wild Cards universe, and shows how even those with great powers have their limits.
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