Becoming a Digital Parent is a practical, readable guide that will help all parents have confidence to successfully navigate technology with their children. It accessibly presents evidence-based guidance to offer an overview of the digital landscape, empowering parents to embrace opportunities whilst keeping children responsible and safe online. Covering a range of topics including developmental stages, screen time, bed time, gaming, digital identities, and helpful parenting apps and resources, Carrie Rogers-Whitehead explores the challenges and opportunities involved in parenting in the digital age. With advice for parents of babies through to teenagers, each chapter includes an explanation of the latest research, interviews with parents and experts, and helpful case studies gathered by the author during her extensive experience of working directly with parents and children. This book will show parents how to communicate better with their children, create a family technology plan, put in place intervention strategies when things happen, and take advantage of the benefits technology can afford us. Becoming a Digital Parent is ideal for all parents looking to effectively navigate the technological world, and the range of professionals who work with them.
How can we protect our kids online—and teach them to protect themselves? In just a generation, childhoods have changed radically. More than half of children in the US now own a smartphone by the age of eleven; and the latest data shows teens spending an average of seven hours a day on screen media. As parents, we can feel overwhelmed by this rate of change, and concerned that we don’t understand what our children are doing online. The 3Ms of Fearless Digital Parenting unpacks the “3 Ms” of parenting in the digital age, a proven approach used with thousands of parents through the work of Digital Respons-Ability and its founder, Carrie Rogers-Whitehead. Through consultations with families, classes with parents, discussions with children and teens, and much more, this book presents Carrie’s approach in an accessible, easy-to-implement manner, giving all parents the opportunity to develop healthier tech use in their homes. Parent confidently and without fear with The 3Ms of Fearless Digital Parenting.
Understand the unique needs of teens and adults with autism and how to adapt existing library programs to be more inclusive. Autism spectrum disorder is a lifelong condition, but programs and services are mostly for children. As this population ages and the number of adults receiving autism diagnoses grows, are public libraries serving this group? Serving Teens and Adults on the Autism Spectrum offers practical strategies for delivering better service to individuals with autism, from library programming to technology, collections, library volunteers, and the information desk. Relying on feedback and help from the autism community in her area, Carrie Rogers-Whitehead created programs for children, teens, and young adults on the autism spectrum. In this book, she shares advice on developing programs that focus on teamwork, transitions, and social skills. She explains best practices for reference interviews and teaches readers how their libraries can partner with nonprofit and government entities to develop workforce skills and connect adults with autism to jobs. Ready-made program activities for teens and adults with autism make it easy for libraries to better serve this often misunderstood group.
Becoming a Digital Parent is a practical, readable guide that will help all parents have confidence to successfully navigate technology with their children. It accessibly presents evidence-based guidance to offer an overview of the digital landscape, empowering parents to embrace opportunities whilst keeping children responsible and safe online. Covering a range of topics including developmental stages, screen time, bed time, gaming, digital identities, and helpful parenting apps and resources, Carrie Rogers-Whitehead explores the challenges and opportunities involved in parenting in the digital age. With advice for parents of babies through to teenagers, each chapter includes an explanation of the latest research, interviews with parents and experts, and helpful case studies gathered by the author during her extensive experience of working directly with parents and children. This book will show parents how to communicate better with their children, create a family technology plan, put in place intervention strategies when things happen, and take advantage of the benefits technology can afford us. Becoming a Digital Parent is ideal for all parents looking to effectively navigate the technological world, and the range of professionals who work with them.
In this down-to-earth guide, educators will learn successful strategies for embedding digital citizenship into their library and school instruction. Digital citizenship, the ethical and responsible use of technology, is more important than ever for 21st-century learners and families-all of whom are spending increasingly long hours behind screens. Because libraries and schools are often the mediators between technology and individuals, educators must know what digital citizenship is and how they can understand, program, and promote it. In Advocating Digital Citizenship, readers will learn from a public librarian and two current school librarians a wealth of real-life, easy-to-follow strategies to make libraries healthy, equitable, and safe digital spaces for everyone. Covering complex but important topics like digital law, digital etiquette, and media literacy, the authors help librarians and teachers establish a curriculum, write programming, and collaborate with colleagues to achieve buy-in at all levels. Educators will benefit from a chapter dedicated to lesson plans, and a practical appendix includes digital citizenship program outlines, policy and procedure documents, and conversation prompts around technology to share with families. In our current climate, which requires so many new digital experiences for people of all ages, digital citizenship instruction is timely and essential.
How can we protect our kids online—and teach them to protect themselves? Do you feel overwhelmed with technology in your home? Do headlines about this app or that website make you feel anxious and undecided as a parent? Do you get advice from many experts—but still feel unclear on what to do? This book unpacks the “3 Ms” of parenting in the digital age, a proven approach used with thousands of parents through the work of Digital Respons-Ability and its founder, Carrie Rogers-Whitehead. When Carrie first started working in the field of digital citizenship, she found significant gaps in how digital parenting was taught. Not only were parents not informed enough around technology, they also didn’t understand child developmental stages. Parents’ expectations for their children were unrealistic because they didn’t know how online responsibility changes at different ages, as children’s brains change. From this realization, Carrie developed the 3 Ms—three approaches to digital parenting, based on specific age ranges: Model (ages 0-8) Manage (ages 8-13) Monitor (ages 13-18) By teaching parents how to change their approach to digital responsibility based on the developmental stage of their child, she has seen significant success in fostering happier and healthier relationships between parents and kids, as well as safer tech use by kids at all ages. This book presents Carrie’s approach in an accessible, easy-to-implement manner, giving all parents the opportunity to develop better tech use in their own homes and families, and to parent confidently and without fear.
Get strategies for building the capacity to develop and deliver professional learning to support a systemwide digital citizenship program implementation. How can education leaders provide comprehensive support to implement key digital citizenship practices? Are we creating one-size-fits-all digital citizenship curriculum? How can we bring together partners from diverse backgrounds and abilities to expand the meaning of digital citizenship? This book addresses all these questions and more, showing educators of all levels how to implement digital citizenship in an inclusive and equitable manner. The book includes: • An overview of organizational approaches to examining digital citizenship on a system level. • Ideas for developing policy that is inclusive of all stakeholders. • Case studies that demonstrate ways of working with various populations, including youth in care, refugees and individuals with autism and ADHD. • Strategies for practicing digital citizenship across a range of ages, abilities and backgrounds. The book also discusses accessibility in technology and teaching, and offers information about assistive and adaptive technology and how it relates to digital citizenship. Audience: Education leaders; classroom teachers
Being a good digital citizen means to be an ethical and responsible member of the online community. Digital citizenship is the practice and teaching to help individuals, particularly young people, know how to navigate, create, communicate and protect themselves online. As more and more technology is used in personal lives and schools, the need for digital citizenship grows. Digital Citizenship: Research and Practice from the Field provides research-based strategies that can help any educator working with technology and youth. Through experience and data collected by teaching in-depth digital citizenship classes with K-12 students, special populations and educator trainings, this book can provide real-life advice on what works, and what doesn't. The models and advice in this title are based on prevention science. Prevention Science is the application of scientific method to prevent dysfunctional human behavior before it even starts. In addition, this book will give its readers worksheets, activity sheets, lesson plans and assessment tools for implementing digital citizenship instruction in their organization. Digital citizenship is a growing, multi-faceted, interdisciplinary subject in need of research and practical and applicable advice. This book brings together past studies, independent research and knowledge from other disciplines to provide solutions.
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Understand the unique needs of teens and adults with autism and how to adapt existing library programs to be more inclusive. Autism spectrum disorder is a lifelong condition, but programs and services are mostly for children. As this population ages and the number of adults receiving autism diagnoses grows, are public libraries serving this group? Serving Teens and Adults on the Autism Spectrum offers practical strategies for delivering better service to individuals with autism, from library programming to technology, collections, library volunteers, and the information desk. Relying on feedback and help from the autism community in her area, Carrie Rogers-Whitehead created programs for children, teens, and young adults on the autism spectrum. In this book, she shares advice on developing programs that focus on teamwork, transitions, and social skills. She explains best practices for reference interviews and teaches readers how their libraries can partner with nonprofit and government entities to develop workforce skills and connect adults with autism to jobs. Ready-made program activities for teens and adults with autism make it easy for libraries to better serve this often misunderstood group.
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