Weight of the Moon is a flash back retelling of a Black soldier banished to a small Asian fishing village who falls in live with the village magistrates fianc. Framed for a series of robberies and then an accidental murder, the fiance twice trades her life for his freedom leaving him haunted by the choices they faced. Images of a war, a trial and a daring escape orchestrated by the narrator round out the answers sought by a young woman searching for the story of her parents.
Once David Hero was an ordinary man living in the real world. Now he is trapped in the Dreamlands, cut off from the waking world. David Hero's dreams and nightmares have become his own reality. Swollen, glowing oddly in the gloom of night, the moon hangs lower and lower over the Dreamlands. Its weird, unearthly light transforms beautiful landscapes into twisted nightmares and imperils the sanity of any who walk abroad after sunset. Beams of terrible power stab the unsuspecting earth, destroying the land, shattering buildings, and dragging people into the shrieking sky, straight toward the hellish moon! David Hero, once a man of the waking world, finds himself fighting side by side with his worst enemies--Zura and her zombie armies, the Eidolon Lathi and her termite men--against the slimy, many-tentacled moon monsters. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Films about the moon show that even after the lunar landing of 1969 our celestial neighbor has lost none of its aptitude for being made of green cheese. In fact, as soon as you put the moon on screen it is lost. This is equally true for a wide range of moon films, including the theatricality of Méliès, the incredulity of camp, the illegibility of footage shot by Apollo astronauts and the revisionary history of Transformers 3. Yet, as paradoxical as it might seem at first, it is only when we "lose sight" of the moon that lunar truths begin to come forth. This is because fantastic elements of the moon—by their mere absurdity—can indicate non-fantastic elements. However, what is of interest here is not realistic or fantastic lunar truths but rather that the moon is an object which invites, or even demands, more than one truth at once.
Collects Moon Knight (2011) #1-12. Captain America. Wolverine. Spider-Man. There's nobody you'd want to have your back more than this trio of mighty Avengers. So who better for Moon Knight to call upon to lend a hand? The trouble is, they're all in Moon Knight's head - the latest splinters of Marc Spector's shattered psyche! And as Spector battles his own mind to find balance in his new home of Los Angeles, a powerful criminal mastermind makes his deadly move - trafficking Ultron's temporarily inert robot body! Can Moon Knight get his act together in time to take on this deadly threat - or is he way out of his league? Brian Michael Bendis and Alex Maleev, who wowed readers with DAREDEVIL, reunite to deliver a unique take on another fan-favorite Marvel vigilante!
The Whole of the Moon consists of six crisscrossing narratives set along the old Route 66, from the Inland Empire to the terminus just off Sunset Boulevard. The stories span the years from the late 1950s to the present, and the characters are bound by a fact unknown to them: they have each checked out the same public library copy of The Great Gatsby. An actor sits poolside waiting to hear whether he has been cast in a television pilot. Two kids ditch school in 1964 and go for a hike in the woods that turns dangerous. A woman named Dot remembers her husband who spent years working on a musical adaptation of The Great Gatsby. A young woman Felicity deals with the consequences of an unexpected pregnancy. Mike, a former high school star, attends an open tryout for the California Angels baseball team. And a boarding school teacher tells the story of his cousin, a social climber who has disappeared in the wake of a murder. These are the characters that populate The Whole of the Moon. Brian Rogers’ novel is about determination and failure and life in Southern California away from the red carpet.
Collects Moon Knight #1-7. Marc Spector has always struggled with multiple personalities -- but now that he's moved to Los Angeles, he's become a one-man Avengers team! Now, in the guises and identities of Spider-Man, Wolverine and Captain America, Moon Knight wages war against a new Kingpin of Los Angeles.
A science fiction, comedy, and romance, based on some true events and not so true facts. Monty has a goal to travel to the moon. He meets Olivia, a girl, and falls in love with her at first glance, causing him to change all of his plans. Now, Monty's plan is to marry Olivia, and take her on a Honeymoon on the Moon. When Olivias family finds out Monty is a man who drives around a truck and trailer for living, looking for scrap metal to pick up, they are against the marriage. He has to meet and survive her brutal family, make her his bride, and convince her to board the rocket, if he wants to make it to the moon in six days, landing on Saturday, August 21st, at 2:00 PM.
Films about the moon show that even after the lunar landing of 1969 our celestial neighbor has lost none of its aptitude for being made of green cheese. In fact, as soon as you put the moon on screen it is lost. This is equally true for a wide range of moon films, including the theatricality of Méliès, the incredulity of camp, the illegibility of footage shot by Apollo astronauts and the revisionary history of Transformers 3. Yet, as paradoxical as it might seem at first, it is only when we "lose sight" of the moon that lunar truths begin to come forth. This is because fantastic elements of the moon—by their mere absurdity—can indicate non-fantastic elements. However, what is of interest here is not realistic or fantastic lunar truths but rather that the moon is an object which invites, or even demands, more than one truth at once.
The third volume in a new four-book series which begun with Hero of Dreams and continued with Ship of Dreams. Over the Dreamworld hangs a swollen, pockmarked moon, the home of a monstrous lizard-god. Now David Hero and the rest of the Dreamworld's heroes must stop the union of the lizard-god and Oorn.
A royal family in chaos, a country under attack, a prophecy of lies. Magic, betrayal and epic battles War has come to the Five Isles. A merciless host driven by the Angel Prince, Aeros, has its sights on the unconquered kingdom of Gul Kana. Its ruling family are fractured. The newly crowned king reigns in paranoid isolation, and his two sisters have troubles of their own. Jondralyn wants to prove her worth as a warrior, while Tala has uncovered a secret that may destroy the entire kingdom. Hidden at the edge of Gul Kana, however, is Nail. An orphan taken by the enigmatic Shawcroft to a remote whaling village, he is now a young man who may be the salvation of the entire Five Isles... A dark and epic fantasy perfect for fans of Mark Lawrence, Brent Weeks and George R.R. Martin. ‘This is an epic, EPIC fantasy’ Rob Bedford, SFFWorld.com ‘Durfee writes with genuine passion, bringing his world fully to life with abounding detail and brisk, gutsy action... an outstanding debut’ John Marco, bestselling author of The Forever Knight and the Tyrants and Kings trilogy ‘This is high fantasy in the vein of Stephen R. Donaldson or David Eddings, with generous helpings from George R. R. Martin. Durfee’s world building is exceptional’ Booklist ‘Plenty of well-crafted spectacle, thrills, suspense, blood, thunder and general sense of wonder’ Locus magazine 'The battle scenes were, to say the least, epic and so immersive.’ Reader reviewer
Brian takes us on a journey into the paradox of the human condition, to the depths of human suffering, where there exists the transformational healing opportunity of waking up to the essence of who we are. This is described in many contemplative wisdom traditions that point to a reality that exists beyond the identification with the separate self - the sense of me; to a reality that is unconditioned and considered the ultimate medicine to pain and suffering. With the phases of the Moon serving as a metaphor for waking up out of the darkness of the separate self, this book opens our eyes to the healing power of awakening to our true nature in the midst of some of our most terrifying experiences. The states of confusion, fear, and shame; the experiences of trauma, addictions, grief and loss, and the suffering of spiritual seeking itself, can be met with the restorative power of awakening. When we embody surrender, grace, attention and openness in our darkest moments, we can begin to see that in the evening of despair, lies the moonlight of our own awakening.
Season Two' begins with a new creative team - and a blackout! When the city is thrust into darkness by a strange new threat, Moon Knight must use all of his weapons, (and personalities), to defeat a very different foe! Then, it's a hostage situation in a high-rise, and Moon Knight comes to the rescue. But in this cellphone camera society, he's doing it on the world stage! And as Moon Knight's psychiatrist digs deeper into the hero's complicated psyche, Mr. Knight learns that the doctor isn't what she seems! Plus: Moon Knight must break into the United Nations building but why? And can he deal with the consequences? When Mr. Knight finds himself a fugitive hunted by the NYPD, everything comes crashing down! Brian Wood (X-MEN, DMZ) takes the writing reins, so buckle up! Collecting Moon Knight (2014) #7-12.
On a moon outpost miles from earth an experiment is taking place. Bodies of the dead are being reanimated and made into soldiers for military warfare. A computer chip called Kronos 19 allows these bodies to be brought back to life. At first everything is operating smoothly, but now something has gone totally wrong. The main computer controlling these ghouls has malfunctioned, causing them to wreak destruction on the outpost. A small group of people and one small boy are stranded with nowhere to go. They are forced to face an army of the undead and there is no escape.
In this second book of the series Troy Eastman and his crew must face the challenges of a new world while Kaylene and Jack Barker fight for their freedom back on Earth.
Someone once said Where there is life there is hope. And so it was for Jasper, a border collie, existing a life of purgatory at the hands of a drunken, embittered brute of a master. Jasper could only wait for an opportunity to escape. But when that opportunity arrives does he take it? The storypoems of Beneath The Fickle Moon follow the life of Jasper. The meetings, the partings, the highs, the lows.
Collects Moon Knight #1-7. Marc Spector has always struggled with multiple personalities -- but now that he's moved to Los Angeles, he's become a one-man Avengers team! Now, in the guises and identities of Spider-Man, Wolverine and Captain America, Moon Knight wages war against a new Kingpin of Los Angeles.
Collects Moon Knight (2011) #1-12. Captain America. Wolverine. Spider-Man. There's nobody you'd want to have your back more than this trio of mighty Avengers. So who better for Moon Knight to call upon to lend a hand? The trouble is, they're all in Moon Knight's head - the latest splinters of Marc Spector's shattered psyche! And as Spector battles his own mind to find balance in his new home of Los Angeles, a powerful criminal mastermind makes his deadly move - trafficking Ultron's temporarily inert robot body! Can Moon Knight get his act together in time to take on this deadly threat - or is he way out of his league? Brian Michael Bendis and Alex Maleev, who wowed readers with DAREDEVIL, reunite to deliver a unique take on another fan-favorite Marvel vigilante!
Collects Moon Knight (2011) #1-12. Captain America. Wolverine. Spider-Man. There's nobody you'd want to have your back more than this trio of mighty Avengers. So who better for Moon Knight to call upon to lend a hand? The trouble is, they're all in Moon Knight's head - the latest splinters of Marc Spector's shattered psyche! And as Spector battles his own mind to find balance in his new home of Los Angeles, a powerful criminal mastermind makes his deadly move - trafficking Ultron's temporarily inert robot body! Can Moon Knight get his act together in time to take on this deadly threat - or is he way out of his league? Brian Michael Bendis and Alex Maleev, who wowed readers with DAREDEVIL, reunite to deliver a unique take on another fan-favorite Marvel vigilante!
This book tells the story of the Soviet and Russian lunar programme, from its origins to the present-day federal Russian space programme. Brian Harvey describes the techniques devised by the USSR for lunar landing, from the LK lunar module to the LOK lunar orbiter and versions tested in Earth’s orbit. He asks whether these systems would have worked and examines how well they were tested. He concludes that political mismanagement rather than technology prevented the Soviet Union from landing cosmonauts on the moon. The book is well timed for the return to the moon by the United States and the first missions there by China and India.
“An extraordinary delight for a reader of any age.” —The New York Times Book Review Brian Floca explores Apollo 11’s famed moon landing with this newly expanded edition of Moonshot! Simply told, grandly shown, and now with eight additional pages of brand-new art and more in-depth information about the historic moon landing, here is the flight of Apollo 11. Here for a new generation of readers and explorers are the steady astronauts clicking themselves into gloves and helmets, strapping themselves into sideways seats. Here are their great machines in all their detail and monumentality, the ROAR of rockets, and the silence of the Moon. Here is a story of adventure and discovery—a story of leaving and returning during the summer of 1969, and a story of home, seen whole, from far away.
Cognitive task analysis was used to design a simulation game that allows managers to rapidly acquire the decision skills needed for identifying the necessary training for new technologies. The game developed is designed to provide simulated experience in making key decisions regarding training during the implementation of new technologies. A Decision Matrix and a Decision Matrix Template are also provided in blank form as an aid in making training decisions. The electronic decision game developed is "The Automatic Bus Announcement System Project.
To the ardent Major League baseball fan, statistics make the game. Base hits are exciting, but the rabid fan wants to know how a particular batter fares against a particular pitcher with a particular count with men on base. Or, who holds the record for the most grand slams hit against left-handed pitching after the fourth inning. Stats like these can be found in the team media guides or on team web sites. But what about the other stats and records? For example, what U.S. president holds the record for most season opening ceremonial first pitches? Who are the only two players to be traded for themselves? This is where Moon Shots and Short Hops comes in. For the sincere fan, it answers the questions he never thought to ask. It is a collection of facts and figures about the game that few people know and even fewer have ever thought about. Divided into chapters, each covering one aspect of the game, Moon Shots even has a collection of players who have the same names as rock stars. Jammed with facts and figures, Moon Shots fills in the gaps that watching the game or listening to the commentary just can't provide.
The inspiring and fascinating biography of the sixth man to ever walk on the Moon Of the nearly seven billion people who live on Earth, only 12 have walked on the Moon and Dr. Edgar Mitchell was one of them. Earthrise is a vibrant memoir for young adults featuring the life story of this internationally known Apollo 14 astronaut. The book focuses on Edgar's amazing journey to the Moon in 1971 and highlights the many steps he took to get there, including growing up as a farm boy on a ranch; living in Roswell, New Mexico, during the alleged UFO crash; graduating from Carnegie Mellon and MIT; being a navy combat pilot; and becoming a NASA astronaut. In engaging and suspenseful prose he details his historic flight to the Moon, describing everything from the very practical—eating, sleeping, and going to the bathroom in space—to the metaphysical, such as the life-changing sensation of connectedness to the universe that he felt and that has been described, in varying degrees, by many astronauts. Extensive resources include annotated lists of websites about space, museums and organizations, films and videos, and books for further reading.
On a moon outpost miles from earth an experiment is taking place. Bodies of the dead are being reanimated and made into soldiers for military warfare. A computer chip called Kronos 19 allows these bodies to be brought back to life. At first everything is operating smoothly, but now something has gone totally wrong. The main computer controlling these ghouls has malfunctioned, causing them to wreak destruction on the outpost. A small group of people and one small boy are stranded with nowhere to go. They are forced to face an army of the undead and there is no escape.
The Islands of the Sun and the Moon in Bolivia's Lake Titicaca were two of the most sacred locations in the Inca empire. A pan-Andean belief held that they marked the origin place of the Sun and the Moon, and pilgrims from across the Inca realm made ritual journeys to the sacred shrines there. In this book, Brian Bauer and Charles Stanish explore the extent to which this use of the islands as a pilgrimage center during Inca times was founded on and developed from earlier religious traditions of the Lake Titicaca region. Drawing on a systematic archaeological survey and test excavations in the islands, as well as data from historical texts and ethnography, the authors document a succession of complex polities in the islands from 2000 BC to the time of European contact in the 1530s AD. They uncover significant evidence of pre-Inca ritual use of the islands, which raises the compelling possibility that the religious significance of the islands is of great antiquity. The authors also use these data to address broader anthropological questions on the role of pilgrimage centers in the development of pre-modern states.
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