Once deemed an unworthy research endeavor, the study of sports fandom has garnered the attention of seasoned scholars from a variety of academic disciplines. Identity and socialization among sports fans are particular burgeoning areas of study among a growing cadre of specialists in the social sciences. Sports Fans, Identity, and Socialization, edited by Adam C. Earnheardt, Paul Haridakis, and Barbara Hugenberg, captures an eclectic collection of new studies from accomplished scholars in the fields such as communication, business, geography, kinesiology, media, and sports management and administration, using a wide range of methodologies including quantitative, qualitative, and critical analyses. In the communication revolution of the twenty-first century, the study of mediated sports is critical. As fans use all media at their disposal to consume sports and carry their sports-viewing experience online, they are seizing the initiative and asserting themselves into the mediated sports-dissemination process. They are occupying traditional roles of consumers/receivers of sports, but also as sharers and sports content creators. Fans are becoming pseudo sports journalists. They are interpreting mediated sports content for other fans. They are making their voice heard by sports organizations and athletes. Mediated sports, in essence, provide a context for studying and understanding where and how the communication revolution of the twenty-first century is being waged. With their collection of studies by scholars from North America and Europe, Earnheardt, Haridakis, and Hugenberg illuminate the symbiotic relationship among and between sports organizations, the media, and their audiences. Sports Fans, Identity, and Socialization spurs both the researcher and the interested fan to consider what the study of sports tells us about ourselves and the society in which we live.
The scope of applications of magnetic resonance to food science continues to expand. Recently, the focus has turned to the way in which the interpretation and quantification of magnetic resonance data of complex food systems increasingly requires the application of multivariate data analytical protocols. This book provides an up-to-date, global perspective of the latest developments in the field, including methods of studying metabolic processes both in vivo and in vitro, functional MRI and the sensory perception of food. Content is divided into five sections: sensory science; aroma and flavour; authenticity and quantification of food; functionality, structure and ingredients; applications of solid-state methods; and new NMR methods and instrumentation. Magnetic Resonance in Food Science: The Multivariate Challenge is ideal for graduates and researchers as well as for academics and professionals in the field.
Rawr! A Series of Monstrous Malevolence TPK Games is proud to bring you a another installment of our dark and sinister series all about monstrous malevolence! We have lovingly entitled it 'Rawr!', and it is a series all about monsters, and not just new monsters -- but what makes them tick. What makes a monster scary? How can you bring fresh new content to truly make your beasties come alive? We explore new themes each volume and give you new options for your monsters. Options that will allow you to adapt your creatures and give your players a definite surprise at the game table. We want to give you that element of surprise and horror you felt the first time you fell prey to a mimic while looting that overflowing chest of treasure, or contracted mummy rot. Yeah, we're like that. Volume Two: Flame & Wrath Our second volume is 65 pages of draconic 'Flame & Wrath.' Within is our monstrous advice section, allowing you to get into the head of your dragons. New options are presented for the dragons themselves, including dragon barding, embedding treasure in their scales and the aberrant template, allowing dragons to have mutated colors, throwing off their hunters. Give your dragons any of the 15 new draconic feats or 7 new traits. What about players or monsters with draconic bloodlines? We have you covered. We have major and minor bloodlines for all the chromatic and metallic dragons. There's also 90 feats to enhance your bloodline abilities! Of course, we wouldn't let you go without giving you 5 new draconic creatures too. Grab this awesome sourcebook now and breath new life into your dragons. Build a paladin with the gold dragon bloodline. Create a wyvern with the red dragon bloodline template. Create a blue dragon with the aberrant template and look like a brass dragon. It's time to set the world on fire...
Laying Waste presents a slick system to maximize the enjoyment of critical hits and fumbles in the Pathfinder RPG or OGL d20 systems. This system replaces both the standard critical hit and fumble rules, building upon the excellent Critical Hit and Fumble decks by Paizo Publishing, improving the mechanics and realism for game play, while still being simple and elegant enough to use with ease. Now players and GM characters are rewarded for all of their threat rolls and for their level of skill! Critical hits will add a very fun element to the game now, rather than simply making combat go faster by doing huge amounts of damage. It is even possible to receive lasting wounds from particularly terrible fights, the sort of thing to show off over tavern ales and campsite fires. The emphasis of this product is fun however, and not sheer destruction. While the possibility exists for horrific maiming and wicked injuries, clerics also have ways to treat such injuries and it will take a very honed and practiced hand to deal the most grievous of blows. Now get to reading and enjoy LAYING WASTE upon your enemies now and for years to come!
Scions of Stone is a gargoyle-themed player sourcebook containing six new gargoyle breeds for the Pathfinder RPG. The book is intended to fuel a new breed of player character (literally) either in a stand-alone setting, or as part of a new campaign. It has everything you would need as a GM or PC (races, feats, spells, magic items, enemies, and a sample settlement) if you wanted to stitch together an adventure arc or campaign centered around gargoyles. As a player, you can simply drag and drop any one of the six new gargoyle variant races within to your existing game and unveil the hidden breeds.There are six significantly different gargoyle races, along with layers of familial and social complexity. There are the common Awakened gargoyles, the Infernal Trumeau, the massive Vossoui, the swift Crenelet, the draconic Lesene and the monstrous Betes. There are mysteries and conflicts even within the knowledge of the gargoyle races, allowing an aspiring GM to expand on what is offered, or take things in a direction of their own choosing.Each race is fully developed with a total of 98 pages of content! There are tons of new gargoyle-themed feats, abilities, traits, archetypes, spells, magical items and factions! Even a gargoyle paragon class. All of the content is hyperlinked to the d20pfsrd.com website for your convenience of use and extensively bookmarked.The content is intended on expanding the play opportunities for a GM and PCs alike, who are looking to take Pathfinder to the limit, and then ask for more. On shadowed wing, these are the Scions of Stone!
In this deadly new adventure by TPK Games, the players must delve deep into the Sorrowfen, an ancient swamp infested with lizardmen who have suddenly risen to threaten the beleaguered nearby village of Wyverglynn. The village needs aid from a aged witch that lives deep in the swamps and sends the heroes to seek her out. But will the swamp devour them before they can come to the aid of Wyverglynn, or will the fervored tribe of lizardmen within flay them alive? Do battle against the environs and hazards of the swamp along with an entire tribe lizardmen, baby froghemoths, poisonous insects, ancient crocodiles, bullywugs and of course, the legendary Five-Fold Maw itself! This adventure concludes with an amazing chase scene that will challenge even the most heroic of characters. Do you have what it takes to brave the Sorrowfen?
Necromancy is not a study for the weak at heart, mind or soul. It is a study for those who desire true mastery over life and death... It is true power - the power to overcome death itself, to grant one's self immortality and to raise armies of untiring, unflinching and unwavering soldiers who unquestioningly obey your every command... It is the seductive whispers of shadows, the chilling breath of a wraith and the wet bloody kiss of a Mohrg... I can teach you the secrets of necromancy. I can make you immortal. I can show you the paths to power. But it will cost you... For there is always a price to pay... Servants of Shadow is the latest in our series of racial guidebooks. We bring you five new necromancy-themed character race options to fill that dark hole in your hearts. Within are three new races, three templates, new archetypes and prestige classes, dozens of feats, traits and magic. Everything you need to resurrect your campaign and necromantic character options!
The gladiator alternate fighter class is a robust expansion upon the gladiator archetype in standard fantasy and designed for the Pathfinder Roleplaying Game. Television series such as Spartacus(TM) have vividly inspired us and we are pleased to present 'The Ultimate Gladiator.' Total Party Kill Games' Ultimate Gladiator is an excellent adaptation, blending the exceptional Pathfinder system to a fantastic concept. We've utilized the "Talented" class framework to create a gladiator that is incredibly flexible and has the abilities to back up the strength of the concept. Our gladiator is not only a killer in the arena, but a viable character when allowed to adventure, providing valuable inspiration to his allies as he performs his feats of bravado and dash. While powerful, the gladiator is mostly limited in scope to melee combat and not well armored, preferring light armor and great mobility over heavier armors. This grants him great reflexes and their incessant combat practice allows them to take wounds that would cripple a normal hero and still keep on fighting. Within are multitudes of talents, feats, combat styles, traits, and even archetypes. Play the role of an insightful Andabata (Blind Helm Fighter), a ferocious Bestiarus (Beast Master), an acrobatic Blade Dancer, the charismatic Champion, the reviled Criminal, the massive Gigante (Giant), the alluring Gladiatrix, the unstoppable Immortal, the unflinching Ironbound, the wealthy Noble Gladiator, the deadly ranged Sagittarius, the rage-filled Barbaric Slave gladiator, and the fearsome Venator (Beast Slayer). Use 'The Ultimate Gladiator' to bring an exciting new warrior class into your Pathfinder games. Build a gladiator campaign around the multitudes of different gladiators you can build with this sourcebook. Or play a free gladiator that inspires his adventuring allies with his panache and bravado in your existing campaign. You will be entertained...
In this old-school dungeon crawl adventure - "The Tomb of Caragthax the Reaver," the players (for 4-6 PCs of 3rd to 7th level) stumble upon the forgotten cairn of a long dead butcher of ages past. Caragthax's malignance in life has not kept him well in death, and both he and his former companions hungrily await retribution against those who try discovering the secrets sealed away in his tomb and for those who foolishly disturb his millennia of rest. True to form, TPK Games delivers a unique and fun challenge that your players will not soon forget.
Long have the fey captured mankind's imaginations. Dwellers in Dream is a fey-themed player sourcebook containing five all-new races for the Pathfinder RPG. This new sourcebook explores five original fey-themed races for your d20 and Pathfinder games. These are not your standard fantasy fey either, these are creations from the darkest recesses of the twisted minds over at Total Party Kill Games. The first of the five new player races is the Briarborn, a plant-like race born of nature's response to harm and injury. They grow quickly and are a measured response to the likes of orcs and men who would seek to harm the world itself. Then there are the Crimbil, goblin-blooded fey and snatchers of children. Next, we explore the True Changelings, mercurial shape-shifting fey. There is also the Glimmerkin, a race of elves who used magic to enter a chrysalis state for an age and emerged something altogether different. Lastly is the Sylfaen, a brutal warden of nature and fey lands, the leaders of the Wyld Hunts. Each race is fully developed with a total of 80 pages of content! There are tons of new fey-themed feats, abilities, traits, archetypes, spells, magical items and even a new plane of existence.
TPK Games is pleased to present: Feats Reforged, Volume II, The Advanced Feats! Character growth is an important aspect of any fantasy roleplaying game, and with the advent of feats in 3rd edition D&D(TM), players have always had a lot of growth potential and new abilities. One of the problems people discussed is that many feats are static and have a diminished amount of return as you advance. We decided to change that. In Feats Reforged, feats scale in ability as you do, so that their level of ability matches your own. Many of the so-called "worthless" feats have now been reforged, so that their abilities are on par with other feats, and each feat now scales in ability with their users. You will find that most feats now also have an additional bonus effect at around 7th, 14th and sometimes even 20th level. This represents your increase in skill with these feats and talents. In addition, these feats are an excellent resource if you play in a low magic setting. You can focus on allowing the players to be the heroes, relying on their own abilities, rather than focusing on the magic items they carry. Every feat should remain viable, at every level. Inside Feats Reforged, Volume II, you will find nearly 150 reforged feats from the Advanced Player's Guide. With these new variations of the classic feats you will find much more utility and benefit, even after leveling past their initial value. Hammer these into your game and reforge your feats!
Abstract: Navigating a vehicle autonomously and safely in unknown surroundings to a desired destination is challenging due to lack of initial information about stationary and moving objects along the path. This thesis proposes a navigation system that avoids static and dynamic obstacles using weighted real-time sensor feedback. The effectiveness of the system is demonstrated by implementing it on a robot. A 16-beam solid-state LiDAR sensor is used to detect obstacles to control a differential drive mobile robot. The sensor measurements are weighted and integrated into the Pure Pursuit path following algorithm to avoid obstacles in a natural smooth movement. The primary purpose of this thesis is to integrate all the sensors and processing units to create an appropriate reaction of the robot while it progresses toward the destination. The Algorithm proposed in this work guided the robot safely and fluently from start to end position while avoiding obstacles along the path.
Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game dat
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