Asteria Locke's Fight has just begun... Asteria Locke has never left her father's farm on the remote planet of Theron. But in one terrible moment, a surprise attack by space raiders destroys everything she's ever known. Orphaned and alone, Asteria vows to avenge her father's death by joining the Royal Spacefleet Academy. . . even if she has to lie to get in. Branded an outcast at the Academy from the start, Asteria must work twice as hard as the other students to prove herself. But in time, she suspects that the Aristocrats who torment her have more sinister motives than shaming a commoner. They'll stop at nothing to hide a secret from her father's past-a secret that could shift the balance of power throughout the entire universe. Praise for Flight of the Outcast: "Strickland creates a fast-moving story with plenty of action and a plucky central character, and the series' next installment will no doubt give more clues as to the nature of an evil conspiracy that involves aliens and a leading aristocratic family." - Booklist "Good character development and plenty of momentum make this an enjoyable read, but there is clearly a lot more story ahead-this installment ends not with a cliffhanger but an anticipation of action yet to come." - Kirkus "Strickland's first in a new space series is that rarest of creatures: well-done Hard Science Fiction Adventure for middle grade readers. Excellent world-building, strong character development, and a swift pace will have fans of the genre eagerly anticipating Asteria's next year at the Academy." - Voya
The hunt is on! It is 1688 and the Aurora is still sailing under cover, searching for the real pirate king, Jack Steele. Young Davy Shea is a full member of the crew now, helping his uncle in the ship's surgery whenever casualties arrive. And there are many casualties. Captain Hunter has become obsessed in his search for Steele, because the pirate has taken to plundering ships and small isolated towns in a devastating manner...and leaving behind a calling card indicating it is the work of Captain Hunter! Now the crew of the Aurora will have to make allies from enemies and beard the pirate in his den, for the deadly Red Queen has put in to port and Hunter will let nothing stop his final showdown!
There's no turning back. The year is 2085, and a new teen has arrived at Mars Experimental Station One, a colony built to test humans' ability to live self-sufficiently in an alien and hostile environment. Already in existence for ten years, "Marsport" is a functioning city of two thousand people -- with only twenty teenagers. These teens, part of the controversial Asimov Project, were hand selected from the billions on Earth and are always under the watchful eyes of the adults. The newcomer, Sean, is a fifteen-year-old orphan who acts tough but secretly thinks he can't measure up to the others. His companions are Jenny, also fifteen, an ethereal blond whose frail looks belie her fierce intelligence, and Alex, a fourteen-year-old pilot in training who doesn't always know his boundaries. They each have reasons to doubt themselves...and distrust each other. But one thing is certain: Mars offers them something Earth never could. When the existence of Marsport is suddenly threatened, the group must overcome their fears and join forces, for their survival depends on nothing less.
When Lewis, his uncle Jonathan, and their friends Rose Rita Pottinger and Mrs. Zimmermann take a trip to a small town near Lake Superior, they expect a pleasant vacation. Instead, they find themselves facing the ghastly Ishmael Izard, son of the fiendish creator of the Doomsday Clock that was once hidden in the walls of Uncle Jonathan's house. Ishmael himself is a cruel and heartless sorcerer, and he is determined to wreak vengeance upon the entire world. Will Lewis and his friends be strong enough to defeat him, or will their fate be decided by their most formidable foe yet?
In a Massachusetts town, an evil wizard is about to come back from the dead and a young hero must fight to stop him . . . In the days of the Salem witch trials, the sleepy hamlet of Duston Heights had just one practitioner of the dark arts: the notorious necromancer Esdrias Blackleach. As the fever for witch hunting reached its terrible peak, Blackleach was accused of using powerful black magic against his fellow townsfolk. But just before he could be brought to trial, he dropped dead, escaping justice forever. Or so it seemed . . . Fast forward to the 1950s, the inquisitive young sleuth Johnny Dixon and his mentor Professor Childermass are getting ready to donate a box of Blackleach artifacts to the local museum when a descendant of the sorcerer shows up and attempts to steal his ancestor’s wooden hand. He has a fiendish plan to raise the old necromancer from the dead, and only Johnny and the professor can stop him and make the town safe from black magic forever. The Johnny Dixon stories, from the award-winning author of The House with a Clock in Its Walls, have been acclaimed for their “believable and likable characters” (The New York Times) and “spine-tingling” supernatural adventure (Publishers Weekly).
While helping Gladys Glendower fix up the old Moonlight Drive-In, Wishbone and his friends try to discover who is responsible for the series of mysterious fires that threaten to destroy the old theater.
When Joe and Wishbone must confront a scary neighbor who owns a big mean dog, Wishbone imagines himself as the hero Beowulf who helps the king rid his kingdom of the terrible monster.
A Startling Discovery The colony is racing to complete its deep drilling project on the shoulders of Olympus Mons to tap the underlying heat of Mars for power generation. When an unexpected underground cavity collapses, a devastating quake damages a number of the buildings in the colony, most vitally some of the greenhouses in which food is grown. The scramble to repair and rebuild the greenhouses becomes critical, but their food source is nothing compared to what is found in some of the previously undiscovered lava tubes and caves that lead far below the Martian surface....
After an earthquake sends him tumbling down a cliff, Kurt awakens unhurt but terrified. He can't remember anything--not even his own name--and stumbles hopelessly confused into the dangerous rain forest. Meanwhile, Kurt's family and his Deinonychus friend Tostri are urgently searching for him--but without his memory, how will Kurt know who they are?
Based on John Bellairs' mystery-adventure series, this thrilling story will keep you on the edge of your seat! John Bellairs, the name in Gothic mysteries for middle graders, wrote terrifying tales full of adventure, attitude, and alarm. For years, young readers have crept, crawled, and gone bump in the night with the unlikely heroes of these Gothic novels: Lewis Barnavelt, Johnny Dixon, and Anthony Monday. And this installment by Brad Strickland is no exception! After Rose Rita Pottinger cuts her finger on an enchanted Egyptian scroll, Lewis must work together with his neighbor Florence and sorcerous uncle Jonathan to rescue Rose Rita from the tomb in which she's imprisoned.
Safe Harbor? Five months into their undercover search for the pirate Jack Steele, Captain Hunter and the Aurora head for the island of Tortuga to put in for repairs after a battle with a deadly Spanish ship. Davy Shea, now fifteen years old and accepted by the Aurora's crew, continues to help his uncle Patch in the ship's surgery, but Captain Hunter has a special mission for him. The Captain has learned that captured British officers are being held on the island for ransom from the Crown, and he is determined to rescue those officers, even risking the Aurora's cover. As a servant boy, Davy can easily pass among the various pirate groups thriving on Tortuga. But as Davy begins to uncover the many secrets and deceptions that shroud this beautiful island, he soon realizes that more is at stake than the lives of a few captured officers. A plan is in the works that will force the pirate hunters on the Aurora to make new alliances...and bring them face to face with former enemies.
Twenty-five years after the death of King Kong, the son of the man who brought Kong to New York sets out to discover the truth about the ape and his father.
In Michigan in the mid-1950s, Lewis Barnavelt is convinced that the series of accidents he and his uncle are experiencing are the result of a curse by a mysterious, hooded figure that may be part of his uncle's past.
As Wishbone and his friends look for a treasure in the Trumbull barn, he imagines himself as young Jim Hawkins who acquires a treasure map and is involved with dangerous pirates.
The hunt is on! It is 1688 and the Aurora is still sailing under cover, searching for the real pirate king, Jack Steele. Young Davy Shea is a full member of the crew now, helping his uncle in the ship's surgery whenever casualties arrive. And there are many casualties. Captain Hunter has become obsessed in his search for Steele, because the pirate has taken to plundering ships and small isolated towns in a devastating manner...and leaving behind a calling card indicating it is the work of Captain Hunter! Now the crew of the Aurora will have to make allies from enemies and beard the pirate in his den, for the deadly Red Queen has put in to port and Hunter will let nothing stop his final showdown!
In 1957, a stranger in a small Georgia town opens a movie theater—where the midnight shows bring the locals’ most horrific fantasies to life . . . Athanial Badon arrives in Gaither, Georgia, to reopen a shuttered cinema. Gaither is the epitome of postwar America with its community Christmas pageants, white picket fences, genial dispositions, and evangelical good will toward friends, family, and neighbors. It really is the ideal place for the ShadowShow Theater. Badon promises the townspeople family entertainment that mirrors their own lives, fulfills their dreams and fantasies, and reflects what really lies in their hearts. Now, night after night, when the lights go down, graphic images of murder and gore, human debasement, and violent sex cast a flickering glow on the faces of the audience. It’s just the beginning of Badon’s plan. He knows what they want. He’s giving it to them. They deserve it. And all they have to do is watch. But the good folks of Gaither can’t imagine what’s coming next . . . A chilling tale of darkness lurking in a small Southern town, ShadowShow is a horror novel perfect for fans of Stephen King, Bentley Little, and Robert R. McCammon.
Safe Harbor? Five months into their undercover search for the pirate Jack Steele, Captain Hunter and the Aurora head for the island of Tortuga to put in for repairs after a battle with a deadly Spanish ship. Davy Shea, now fifteen years old and accepted by the Aurora's crew, continues to help his uncle Patch in the ship's surgery, but Captain Hunter has a special mission for him. The Captain has learned that captured British officers are being held on the island for ransom from the Crown, and he is determined to rescue those officers, even risking the Aurora's cover. As a servant boy, Davy can easily pass among the various pirate groups thriving on Tortuga. But as Davy begins to uncover the many secrets and deceptions that shroud this beautiful island, he soon realizes that more is at stake than the lives of a few captured officers. A plan is in the works that will force the pirate hunters on the Aurora to make new alliances...and bring them face to face with former enemies.
In Michigan in the mid-1950s, Lewis Barnavelt is convinced that the series of accidents he and his uncle are experiencing are the result of a curse by a mysterious, hooded figure that may be part of his uncle's past.
The trip to London was supposed to be for a simple reading of the will of some distant relative. Instead, things have gone terribly wrong. Jarvey Midion’s parents are nowhere to be found, and he is suddenly in the middle of a mystery—a mystery involving the Grimoire, a magical book that has the power to transport people through time. When Jarvey gets too close to the ominous tome, he is instantly transported to Lunnon, a city that is not quite of the past, but definitely not of the present day.There Jarvey must team up with the Free Folk, a ragtag gang of orphan kids who run wild on the streets. One of them wants to help him use the Grimoire to get back to his own time. But can he trust her? The popular author of several books in the John Bellairs mystery series, Brad Strickland offers a tale of atmospheric suspense with a strong dose of magic. The Curse of the Midions is the first book of an exciting new trilogy.
The lovable underdog Lewis Barnavelt and his best friend Rose Rita are at it again—investigating the curious (and possibly supernatural?) goings-on in their town of New Zebedee. They get more than they bargained for when a new family moves into the Hawaii House, one of the oddest-looking houses in town, and Lewis and Rose Rita are drawn into a mystery involving forces far beyond the shores of their imagination. Why are there strange drumbeats emanating from the top floor of the Hawaii House? And why is Lewis having dreams about Pele, the Hawaiian goddess of fire? Incorporating actual Hawaiian legends with a spine-tingling story of suspense, this is another great addition to the Bellairs canon.
What is it about the old Wilder Creek Bridge that makes Lewis Barnavelt so curious-and so afraid? When Lewis and his best friend Rose Rita Pottinger set out to explore the bridge and the deserted farm nearby, they discover shocking secrets—and a horrifying monster. Even Lewis's Uncle Jonathan and the magical Mrs. Zimmermann may not be able to vanquish this ferocious creature! "[Strickland's] characters ring true in this entertaining page-turner that will captivate readers." —VOYA "A wonderful blend of mystery, adventure, ghosts, and friendship." —School Library Journal
Sixteen-year-old Gabe Strickland travels a circuit of Southern carnivals and state fairs with his father, Roman, hawking tickets for Death Cars of Celebrities.
When Joe's team is in the running for the basketball playoffs, Wishbone is reminded not to judge people by size as he imagines himself as the seventeenth-century traveler, Lemuel Gulliver, whose adventures included visits to Lilliput, where people are six inches tall, and Brobdingnag, a land people by giants.
When Lewis and Rose Rita explore old Wilder Creek Bridge and the deserted farm nearby, they discover shocking secrets: the destruction of the bridge threatens to release a horrifying monster! Lewis, Rose Rita, Uncle Jonathan and Mrs Zimmermann must fight against time to stop the monster from destroying humanity and ruling the world forever.
After several burglary attempts occur at the bookstore where he is working for the summer, Joe and Wishbone decide to investigate and discover that some of the most important clues to the mystery are in the books themselves.
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