Jeff Sams finds his investigative skills are to be put to the ultimate test due to his own father being murdered. By coincidence, his commitment to find the one responsible teams him up with a friend working for the CIA who elicits his help in a national security breech against the United States. As the plot thickens, it unfolds into an international involvement as well as a connection to his fathers murder. The similar interest of both friends leads them down a parallel and dangerous path, which for Jeff culminates in a troubling and surprising conclusion.
Bob Books Set 3 adds something new for young readers. Consonant blends gently introduce new concepts to the progressing reader. Consistent vowel sounds and lots of three-letter-word practice mean your child continues to enjoy reading success. In addition to eight story books, two Activity Books are included, designed to entice youngsters to read, write, and solve puzzles. Inside this eBook youÕll find: - 10 easy-to-read books, 16 pages each - Many three letter words - An introduction to four and five letter words (one syllable) - An introduction to two syllable words - Can be "sounded out" (phonics based) - Limited sight words - 25 to 40 words per book
Jeff Sams finds his investigative skills are to be put to the ultimate test due to his own father being murdered. By coincidence, his commitment to find the one responsible teams him up with a friend working for the CIA who elicits his help in a national security breech against the United States. As the plot thickens, it unfolds into an international involvement as well as a connection to his fathers murder. The similar interest of both friends leads them down a parallel and dangerous path, which for Jeff culminates in a troubling and surprising conclusion.
How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.
The “happiness agenda” is a worldwide movement that claims that happiness is the highest good, happiness can be measured, and public policy should promote happiness. Against Happiness is a thorough and powerful critique of this program, revealing the flaws of its concept of happiness and advocating a renewed focus on equality and justice. Written by an interdisciplinary team of authors, this book provides both theoretical and empirical analysis of the limitations of the happiness agenda. The authors emphasize that this movement draws on a parochial, Western-centric philosophical basis and demographic sample. They show that happiness defined as subjective satisfaction or a surplus of positive emotions bears little resemblance to the richer and more nuanced concepts of the good life found in many world traditions. Cross-cultural philosophy, comparative theology, and social and cultural psychology all teach that cultures and subcultures vary in how much value they place on life satisfaction or feeling happy. Furthermore, the ideas promoted by the happiness agenda can compete with rights, justice, sustainability, and equality—and even conceal racial and gender injustice. Against Happiness argues that a better way forward requires integration of cross-cultural philosophical, ethical, and political thought with critical social science. Ultimately, the authors contend, happiness should be a secondary goal—worth pursuing only if it is contingent on the demands of justice.
The strange career of Jim Crow : the early civil rights movement in Tennessee, 1935-1950 -- We are not afraid! : Brown and Jim Crow schools in Tennessee -- Hell no, we won't integrate : continuing school desegregation in Tennessee -- Keep Memphis down in Dixie : sit-in demonstrations and desegregation of public facilities -- Let nobody turn me around : sit-ins and public demonstrations continue to spread -- The King God didn't save : the movement turns violent in Tennessee -- The Black Republicans : civil rights and politics in Tennessee -- The Black Democrats : civil rights and politics in Tennessee -- The frustrated fellowship : civil rights and African American politics in Tennessee -- Make Tennessee state equivalent to UT for white students : desegregation of higher education -- After Geier and the merger : desegregation of higher education in Tennessee continues -- Don't you wish you were white? : the conclusion.
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