Ignite creative thinking and the cognitive processes associated with it in this imaginative book. The activities stimulate unique and original patterns of student thinking. I Believe in Unicorns offers fun, exciting activities designed to encourage creativity and imagination among primary grade children. Grades K-4
Guide children to new heights with the Creative Problem Solving methods outlined in CPS for Kids. This book will teach your students an exciting and powerful problem-solving method from start to finish. Each step in the process, from finding problems to finding solutions, is outlined in detail and includes accompanying activities on reproducible pages. Designed for students in grades 2-8, these activities are challenging and interesting. Creative Problem Solving is a process that allows people to apply both creative and critical thinking to find solutions to everyday problems. CPS can eliminate the tendency to approach problems in a haphazard manner and, consequently, prevents surprises and/or disappointment with the solution. Students will learn to work together or individually to find appropriate and unique solutions to real-world problems they may face by using this tested method. Most importantly, they will be challenged to think both creatively and critically as they tackle each problem they face. CPS for Kids includes 30 reproducible classroom activities. Grades 2-8
The Giving Book promotes caring, valuing, and cooperating. This book is packed with activities that encourage students to foster self-esteem, cooperate with peers, and formulate their own values. Student attitudes and behaviors do affect what is learned, how it is learned, and to what extent anything is learned. Grades 4-8
Scamper On allows your students to develop their imaginations through a series of guided activities in which they imagine different events of things. Whether they think up animals like ele-cam-phant by combining characteristics of the two or try to imagine the perfect meal, students are challenged to think creatively to develop their power of imagination. Each activity includes a description for the teacher as well as a complete text for the activity. Teachers are led through the imagination exercise step-by-step with cues on when to wait, how to modify the activity for more or less participation, and how to extend the activity. Each of the imagination activities is designed to fit easily within class time and has been tested by an experienced educator. Ideal for helping students develop imagination for writing classes, the activities are also useful for any class where students must think creatively. By allowing students the freedom to explore their imaginations, they are able to better develop their creativity skills. Book jacket.
This new edition of Scamper combines the activities formerly found in the original title plus Scamper On into one cohesive and user-friendly volume of the classic thinking skills games. Your students will develop their imaginations through a series of guided activities in which they imagine different events or things. Scamper is a creative thinking technique that helps students imagine the world in a completely new way. In this book, students are challenged to think creatively and develop their powers of imagination. Whether they think up new animals by combining characteristics of two very different animals, or try to imagine the perfect meal, students are motivated to create new ideas. Each activity features a complete teacher script to be read aloud to students as they participate in a Scamper exercise. Teachers are led through each exercise with step-by-step cues on when to wait, how to modify the activity for more or less participation, and how to extend the activity. Each of the imagination activities is designed to fit easily within class time and has been tested by an experienced educator. Ideal for helping students develop imagination for writing classes, the activities are also useful for any class where students must think creatively. By allowing students the freedom to explore their imaginations, they are able to better develop their creativity skills. Grades 2-8
This is a story of a child molester who imposes his will with the “clout” of his friends in high places, who run the town and can cover up murder and is rewarded with his 13 year old sweetheart the day she reaches 18 years old. This was done by using her young mind influenced by her own hormones at that tender age.
The Giving Book promotes caring, valuing, and cooperating. This book is packed with activities that encourage students to foster self-esteem, cooperate with peers, and formulate their own values. Student attitudes and behaviors do affect what is learned, how it is learned, and to what extent anything is learned. Grades 4-8
Ignite creative thinking and the cognitive processes associated with it in this imaginative book. The activities stimulate unique and original patterns of student thinking. I Believe in Unicorns offers fun, exciting activities designed to encourage creativity and imagination among primary grade children. Grades K-4
Take your students on an imagination journey! Filled with thrilling activities that build creativity in your students, I Believe in Unicorns is a must have for teachers interested in encouraging imaginative thinking. Get an elephant down from a tree, build a monstrous (and odorous) "smelt," evaluate the job performance of an octopus who moonlights as a lifeguard, or remove a porcupine from your lunchbox! Activities like these will challenge your students' creativity and imagination. I Believe in Unicorns offers fun, exciting activities designed to encourage creativity and imagination among children in grades K-4. Written by a master of creativity teaching, this book offers activities that strengthen the skills essential for creative thought—fluency, flexibility, originality, and elaboration. This book was meant to be torn apart! Each student activity page was designed for duplication so that it can be used by individuals or the entire class. Mix these activities in with other classroom learning projects. Most of the adventures involve writing. However, it is important that open-ended discussion and brainstorming be frequently incorporated into these activities. Grades K-4
This book will teach your students an exciting and powerful problem-solving method from start to finish (includes 30 reproducible classroom activities). Students will learn to work together and individually to find appropriate and unique solutions to real-world problems by using this tested method. Grades 2-8
Guide children to new heights with the Creative Problem Solving methods outlined in CPS for Kids. This book will teach your students an exciting and powerful problem-solving method from start to finish. Each step in the process, from finding problems to finding solutions, is outlined in detail and includes accompanying activities on reproducible pages. Designed for students in grades 2-8, these activities are challenging and interesting. Creative Problem Solving is a process that allows people to apply both creative and critical thinking to find solutions to everyday problems. CPS can eliminate the tendency to approach problems in a haphazard manner and, consequently, prevents surprises and/or disappointment with the solution. Students will learn to work together or individually to find appropriate and unique solutions to real-world problems they may face by using this tested method. Most importantly, they will be challenged to think both creatively and critically as they tackle each problem they face. CPS for Kids includes 30 reproducible classroom activities. Grades 2-8
A collection of classroom activities to help stimulate the creative thought processes of fluency, flexibility, elaboration, originality, visualization and transformations. Includes brainstorming techniques, creative writing, group discussions and reproducible activities to aid in thinking and problem-solving.
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