In this 1980s-trash-culture homage, only one man can save strippers from a serial murderer; this volume collects the cult comic book series with its unpublished-until-now conclusion. Can Johnny Timothy mete out his vengeance before more innocent victims have to die? Night Business is Marra’s longest graphic novel to date: a nasty brew of power, passion, vigilantes, and dangerous men raining street justice down upon their enemies.
American Blood is the definitive collection of writer-artist Benjamin Marra’s provocative, self-published comics stories from the past several years, including “Gangsta Rap Posse,” “The Naked Heroes,” “Lincoln Washington,” “Ripper,” and “The Incredibly Fantastic Adventures of Maureen Dowd” (in which the controversial political columnist must fight off fanatic White House officials and Hezbollah commandos in time to file her most important column yet and make a date with George Clooney).
1983 ... The City ... At Night ... Come and witness a tale of urban intrigue, savage murder and street justice from the beginning. A knife-wielding killer on the loose, committing extreme acts of violence on sexy, exotic dancers. Only one man has a will powerful enough to stop this psychopath: Johnny Timothy. But can Johnny mete out his vengeance before the villain kills again? - from publisher
1983 ... The City ... At Night ... Come and witness a tale of urban intrigue, savage murder and street justice from the beginning. A knife-wielding killer on the loose, committing extreme acts of violence on sexy, exotic dancers. Only one man has a will powerful enough to stop this psychopath: Johnny Timothy. But can Johnny mete out his vengeance before the villain kills again? - from publisher
1983 ... The City ... At Night ... Come and witness a tale of urban intrigue, savage murder and street justice from the beginning. A knife-wielding killer on the loose, committing extreme acts of violence on sexy, exotic dancers. Only one man has a will powerful enough to stop this psychopath: Johnny Timothy. But can Johnny mete out his vengeance before the villain kills again? - from publisher
..". Too well-executed to be the work of an idiot-savant type, but it's also so relentlessly sleazy and stupid ..." Tim Hodler, Comics Comics ..". Marra is trying to single-handedly restore some 'order' to comics." Frank Santoro, Comics Comics "All the guy characters look like action figures you would have killed to have owned when you were little, and all the girl characters/strippers look like drawings of sexy ladies you would have made to impress your friends and convince your enemies that you're not gay." Nick Gazin, Vice "One of the best comic series around-strippers, vice cops, serial killers, guidos, all mix it up in the pre-giuliani era New York. Like Douglas Sirk directing an Abel Ferrara script ..." Sammy Harkham, Kramers Ergot and Crickets ..". some hair-metal or porno fantasy world where men are either leather and denim street toughs ... and ... women routinely walk around in lingerie and heels." Sean T. Collins, Attentiondeficitdisorderly Too Flat ..". Marra's comics are the kind of things Mark Millar aspires to be." Timothy Callahan, Comic Book Resources ..". New Wave Hookers meets Death Wish III as seen through the eyes of a 14 year-old, heavy metal kid." Dean Rispler, Drug Front Records ..". This is how all contemporary fiction should read." Tucker Stone, The Factual Opinion 1983 ... The City ... At Night ... Come and witness a tale of urban intrigue, savage murder and street justice from the beginning. A knife-wielding killer on the loose, committing extreme acts of violence on sexy, exotic dancers. Only one man has a will powerful enough to stop this psychopath: Johnny Timothy. But can Johnny mete out his vengeance before the villain kills again? Pick up NIGHT BUSINESS, ISSUE 1, today and find out!
It’s the moment the world has been waiting for: the return of everyone’s favorite musclebound punk/metal romantic odd couple, Henry and Glenn. Over the course of three short stories, our metaldude heroes love, fight, hang out at the spa with Lars and James, squabble about property values with friendly satanist neighbors Hall and Oates, and work out their differences in therapy. It’s hardcore. It’s hilarious. It’s a true testament to the power of love to overcome even the biggest, manliest egos of our time. Now with a new cover option from Jim Rugg!
New York Times best selling writer Jeff Lemire (Descender) is joined by acclaimed artists Doug Braithwaite (ARMOR HUNTERS), Mico Suayan (Moon Knight), Tom?s Giorello (X-O MANOWAR) and many more, as they continue the epic saga of Valiant?s nanite-enhanced hero right here in the next deluxe volume of the most-nominated series of the 2016 Harvey Awards! Stranded on a mysterious desert island, Bloodshot is running for his life! But as he tries to make sense of his surroundings, he?s quickly discovering that this is no ordinary tropical getaway? Surrounded by decommissioned relics of the same bloodstained project that created him ? World War II Bloodshot, Cold War Bloodshot, Vietnam Bloodshot, and other antiquated experiments ? Bloodshot is about to find out where Project Rising Spirit sends its old soldiers to die. Can this seasoned band of killers trust each other long enough to survive the threats that lie in the jungle around them?and unlock the secret at the heart of the island?s existence before they?re each permanently retired? And who or what is the sinister force called DEATHMATE that now hunts them at every turn? Collecting BLOODSHOT REBORN #14?18, BLOODSHOT U.S.A. #1-4, BLOODSHOT REBORN #0, BLOODSHOT REBORN 2016 ANNUAL #1, BOOK OF DEATH: THE FALL OF BLOODSHOT #1, 4001 A.D.: BLOODSHOT #1?and?BLOODSHOT?S DAY OFF #1?along with 20+ pages of rarely seen art and extras!
American Blood is the definitive collection of writer-artist Benjamin Marra’s provocative, self-published comics stories from the past several years, including “Gangsta Rap Posse,” “The Naked Heroes,” “Lincoln Washington,” “Ripper,” and “The Incredibly Fantastic Adventures of Maureen Dowd” (in which the controversial political columnist must fight off fanatic White House officials and Hezbollah commandos in time to file her most important column yet and make a date with George Clooney).
With topics ranging from social and economic history to literature, language, and to art history and arachaeology, the essays in his book reflect the broad spectrum of interests of its honoree, Benjamin R. Foster.
This book explores, through eight chapters, how design thinking vocabulary can be interpreted and employed in educational contexts. The theoretical foundations of design thinking and design in education are first examined by means of a literature review. This is then followed by chapters that characterize design thinking among children, pre-service teachers and in-service teachers using research data collected from the authors’ design-driven coursework and projects. The book also examines issues associated with methods for fostering and assessing design thinking. In the final chapter, it discusses future directions for the incorporation of design thinking into educational settings. Intended for teachers, teacher educators and university instructors, this book aims to provide them with the theoretical foundations needed to grasp design thinking, and to provide examples of how design thinking can be interpreted and evaluated. The materials covered will help these groups of professionals to consider how design thinking can be integrated into their own teaching and learning contexts. The book will also promote a discourse between educational researchers on the theoretical development of design thinking in educational settings.
At a time in history when conflict erupts daily in far-flung corners of the world, ending severe deprivation may be critical to global peace and stability. Yet we are far from reaching the goal of reducing hunger by 2025. The authors of this book bring good news: hunger can be banished in our lifetime. They first distill what is already known about fighting hunger and then report on important new research findings and projections that show it can be done, through new and renewed institutions, scientific innovation, global economics and investment, and sustainable environmental practices. Although the book encompasses a wide array of ideas, arguments, facts, and figures, it is not a dry, academic text. Anyone wanting a better understanding of poverty and hunger and how to end it will benefit from reading it.
Climate Change and Human History provides a concise introduction to the relationship between human beings and climate change throughout history. Starting hundreds of thousands of years ago and going up to the present day, this book illustrates how natural climate variability affected early human societies and how human activity is now leading to drastic changes to our climate. Taking a chronological approach the authors explain how climate change created opportunities and challenges for human societies in each major time period, covering themes such as phases of climate and history, climate shocks, the rise and fall of civilizations, industrialization, accelerating climate change and our future outlook. This 2nd edition includes a new chapter on the explosion of social movements, protest groups and key individuals since 2017 and the implications this has had on the history of climate change, an improved introduction to the Anthropocene and extra content on the basic dynamics of the climate system alongside updated historiography. With more case studies, images and individuals throughout the text, the second edition also includes a glossary of terms and further reading to aid students in understanding this interdisciplinary subject. An ideal companion for all students of environmental history, Climate Change and Human History clearly demonstrates the critical role of climate in shaping human history and of the experience of humans in both adapting to and shaping climate change.
Examining the theme of child sacrifice as a psychological challenge, this book applies a unique approach to religious ideas by looking at beliefs and practices that are considered deviant, but also make up part of mainstream religious discourse in Judaism, Islam, and Christianity. Ancient religious mythology, which survives through living traditions and transmitted narratives, rituals, and writings, is filled with violent stories, often involving the targeting of children as ritual victims. Christianity offers Abraham's sacrifice and assures us that the “only begotten son” has died, and then been resurrected. This version of the sacrifice myth has dominated the West. It is celebrated in an act of fantasy cannibalism, in which the believers share the divine son's flesh and blood. This book makes the connection between Satanism stories in the 1980s, the Blood Libel in Europe, The Eucharist, and Eastern Mediterranean narratives of child sacrifice.
The EU and China are often characterised as parties whose bilateral political differences still remain too large to bridge, so that they have failed to convert rhetorical promises into tangible results of cooperation, particularly with regards to the field of international security. Yet in terms of their bilateral interaction on security risk management in Africa; EU and Chinese naval officers jointly brought down the number of successful Somali pirate attacks in the Gulf of Aden and to a lesser extent were jointly involved in seeking a resolution to the lingering conflict in Darfur. This book asks how we can make sense as a whole of this relatively sudden shift in regards to the dealings between their respective officials on the topic of security risk management. It argues that the outcomes of Sino-European bilateral dealings on this topic are above all determined by the ability/inability of these officials to build political trust as a complex and cognitive social phenomenon. Consequently, the book applies an innovative conceptual framework on political trust to explain why EU and Chinese officials bridged their ‘endemic’ political differences to practically cooperate on Somali piracy but were unable to do so when it came to their interaction on Darfur. To conclude, it examines the longer term impact of this bilateral trust-building process by covering more recent examples of bilateral engagement in Libya and Mali and aims to show that although this trust-building process may be case specific, ramifications may go beyond the realm of their bilateral dealings on security matters in Africa, to impact wider issues of international security. This text will be of key interest to scholars and students of African and Chinese politics, EU politics, security and maritime studies, and more broadly of international relations and to governmental actors.
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.