Written by Husbands creators Jane Espenson (Buffy the Vampire Slayer) and Brad Bell, this is the comic-book continuation of the sitcom phenom. Husbands tells the story of famous gay newlyweds Brady and Cheeks, who sparked a media firestorm when they woke up legally wed after a drunken Vegas weekend. Now, a mystical wedding gift launches the couple on a series of adventures-a tongue-in-cheek journey through iconic genre realms-filled with obstacles that threaten to tear them apart. Follow Brady and Cheeks into a superhero showdown, a fairytale fantasy, a Holmesian mystery, an epic galactic battle, a madcap high school romp, and a saucy secret-spy thrill ride. Includes bonus "making of" material and a special introduction.
Introduction to the Constraints-Led Approach: Application in Football is a coaching resource football coaches can use to understand key theoretical components of the constraints-led approach. Sections discuss ecological dynamics, perception-action, degrees of freedom and complexity theory. Examples are provided within theoretical chapters to assist readers in their practical application. Over 30 designed practices using the constraints-led approach show readers how the theory translates into practice. These are ordered by the aim of the practice, from in possession, to defensive transition, to out of possession and attacking transition. Currently, there are no books on the market covering the constraints-led approach specific to football. The aim is to make this book accessible to football coaches without the necessity to focus solely on academic theory. Provides an overview on the constraints-led approach that will help users gain a basic understanding of the theory Covers fundamental knowledge for coaches who want to improve their practice Includes over 30 practice session plans with key theoretical concepts
The newest generation of online gaming systems has reached the Beta phase. These new systems immerse player's mind into the game, allowing them to experience every part of the digital world first hand. The only drawback is that if a player dies in the game, they die in real life. Death row inmates volunteer to be test subjects while the developers iron out the bug. Everything would have been fine, except a group of teenagers broke into one of the facilities and logged into the game. The teens are trapped until the Beta phase ends in a month. Kat Bates, the older sister and guardian of one of the teens goes into the game to protect her brother. In a world of digital danger that is full of murderers, can she survive long enough to get them both out?
Are you on the run? What kind of monster lives in these woods? Did any of this really happen? Why did you steal my story? Did you see this coming? Can you spare some bourbon (top shelf only)? Am I under arrest? Why am I sinking into the street? The first issue of Scuff Occasionally is here to answer your questions. It includes stories by Jacob Bennett, Jason Linden, Ben Heckel, and more. Get it, read it, tell your friends.
Since the atrocity of September 11 2001, Osama bin Laden has attained a quasi-mythical status. Is he the evil mastermind of a global terror network, a media-savvy holy warrior, or simply a devil of our own creation? What kind of world gives rise to such a figure? In October 2002 Ben Langlands and Nikki Bell spent two weeks in Afghanistan as war artists researching the aftermath of September 11 and the war in Afghanistan for the Imperial War Museum in London. They visited a diverse range of locations, including Bagram, the main American air base, where General Franks was on a flying visit to see his troops; Bamyan, the site of the giant Buddhas destroyed by the Taliban; the Supreme Court in Kabul, where they attended and filmed the first capital trial since the fall of the Taliban and, after a long and difficult journey, the former home of Osama bin Laden at Daruntah. This book illustrates and documents the artists' journey to Afghanistan by means of their own photographs and diary entries, interspersed with the artworks made on their return to England, which have won them the BAFTA award for Interactive Arts Installation and a nomination for the 2004 Turner Prize.
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