For seven years, Armin Shimerman played the diminutive entrepreneur Quark on Star Trek. Deep Space Nine®. Now, he teams up with author Michael Scott to chronicle the tale of a diminutive entrepreneur straight out of Earth history: Dr. John Dee. Despite his lack of physical stature, the five-foot-tall Dee was a towering figure in Renaissance Europe: alchemist, necromancer, scientist, philosopher, adviser to royalty, enemy to the vicious de Medici clan -- and confidant of Dyckon, a member of the alien race known as the Roc. Ancient and wise, the Roc have come to Earth to observe the evolution of humanity, not to interfere. But during the course of his studies, Dyckon has come to call John Dee friend. When the de Medicis arrest Dee in Venice, Dyckon chooses to save his friend from prison and leave him in suspended animation until the year 2099. The "philosopher of Albion" wakes in a confusing future where humanity is on the brink of developing the ultimate weapon -- a weapon that will mean the destruction of the human race! The only thing that can prevent Armageddon in the future is a genius from the past -- but can even the great John Dee save humanity from itself?
For once, business is going well for Quark, even if the inhabitants of Deep Space Nine don't seem to appreciate his talents. He's just about to clinch the deal of a lifetime ... when he suddenly finds himself right in the middle of a major dispute between Bajor and the Ferengi Alliance. The Grand Nagus Zek is refusing to sell one of the lost Orbs of the Prophets to the Bajoran government, and Bajor's response is to ban all Ferengi trading activity within Bajoran space. Quark finds himself losing both his bar and his freedom, with only his cunning and his lobes left to help him get back on top - and prevent an interstellar war!
For once, business is going well for Quark, even if the inhabitants of Deep Space Nine don't seem to appreciate his talents. He's just about to clinch the deal of a lifetime ... when he suddenly finds himself right in the middle of a major dispute between Bajor and the Ferengi Alliance. The Grand Nagus Zek is refusing to sell one of the lost Orbs of the Prophets to the Bajoran government, and Bajor's response is to ban all Ferengi trading activity within Bajoran space. Quark finds himself losing both his bar and his freedom, with only his cunning and his lobes left to help him get back on top - and prevent an interstellar war!
For seven years, Armin Shimerman played the diminutive entrepreneur Quark on Star Trek. Deep Space Nine®. Now, he teams up with author Michael Scott to chronicle the tale of a diminutive entrepreneur straight out of Earth history: Dr. John Dee. Despite his lack of physical stature, the five-foot-tall Dee was a towering figure in Renaissance Europe: alchemist, necromancer, scientist, philosopher, adviser to royalty, enemy to the vicious de Medici clan -- and confidant of Dyckon, a member of the alien race known as the Roc. Ancient and wise, the Roc have come to Earth to observe the evolution of humanity, not to interfere. But during the course of his studies, Dyckon has come to call John Dee friend. When the de Medicis arrest Dee in Venice, Dyckon chooses to save his friend from prison and leave him in suspended animation until the year 2099. The "philosopher of Albion" wakes in a confusing future where humanity is on the brink of developing the ultimate weapon -- a weapon that will mean the destruction of the human race! The only thing that can prevent Armageddon in the future is a genius from the past -- but can even the great John Dee save humanity from itself?
For once, business is going well for Quark, not that anyone on Deep Space Nine™ truly appreciates his genius for finding profit in the most unlikely of circumstances. Quark is even looking forward to making the deal of a lifetime -- when he suddenly finds himself stuck right in the middle of a major dispute between Bajor and the Ferengi Alliance. It seems that the Grand Nagus is refusing to sell one of the lost Orbs of the Prophets to the Bajoran government, which has responded by banning all Ferengi activity in Bajoran space. With diplomatic relations between the two cultures rapidly breaking down, Quark loses his bar first, then his freedom. But even penniless, he still has his cunning and his lobes, and those alone may be all he needs to come out on top -- and prevent an interstellar war!
The fight against the root of all evil requires a master! Despite being a time traveler and literal Renaissance man, Dr. John Dee has adjusted admirably to life on Earth in 2100. But his mercantile genius is once again put to the test when he and his twenty-second-century comrades, Morgan d'Winter and Kelly Edwards, are called upon to protect their world from the machinations of an alien renegade posing as a messiah. When the chips are down, only John Dee can save the past, present, and future from this pretender and his expanding army of human zombies!
I was born on the thirteenth day of July in the eighteenth year of the reign of His Glorious Majesty Henry VIII, in the one thousand five hundred and twenty-seventh year after our Lord's death. I had the great good fortune to be born an Englishman, and when I came of age in both knowledge and reason, I served my country and my queen, Elizabeth Regina. Trapped by the Medici, I was condemned as a heretic and a spy, walled up alive, condemned to die for queen and country. Instead the hand of Fortune swept me up and I was spared. It is now the eighteenth day of March in the year 2101, and I am as trapped as I was in Venice. Fortune's servant, Dyckon, a creature called the Roc -- who by his very countenance calls forth the living visage of the Dark Ones -- swears he will find a way to send me home, to my time, my place, my queen. But the forces of this time and place rage against me as surely as did the Medicis. Others of Dyckon's race even now look to wipe clean the face of the planet of every human. The powers of this time plot to subjugate me with their horrible machine -- an identity chip. And if these powers were to find out that I was in league with the Roc, I would be condemned. It will take all the skills I learned as a spymaster to keep me free, to stop the Roc, and set me on the path to home. THE SPELLBINDING CONCLUSION OF THE SAGA OF THE MERCHANT PRINCE, DOCTOR JOHN DEE.
John Dee, a Renaissance Venice alchemist, scientist, and philosopher is the confidante of Dyckson, a member of the alien Roc. When Dee is arrested by the de Medicis, Dyckson places him in suspended animation until the year 2099, where he wakes to find humanity on the brink of developing the ultimate weapon.
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