Dreaded Charnel King was foiled by the bumbling efforts of a laughable band of so-called heroes. King Dororam, accompanied by that same group of delusional upstart heroes is fielding an army unlike any seen before. "The Few, the Proud, the Obscene
It’s been over half a year, now, since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city—but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace—angry at the clergy— has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it. But a supernatural threat is stalking the nighttime streets—a creature of the other world has come to infiltrate the seedier streets of Davillon, to intertwine its tendrils through the lower echelons of society. Faced with both political upheaval and a supernatural threat to its citizenry, the local representatives of the Church are paralyzed and the Guardsmen are in over their heads. And then there’s Widdershins--who’s tried, and failed, to stay out of trouble since taking over Genevieve’s tavern; who’s known to the Church and the Guard both, and trusted by neither; who may, with some of her Thieves’ Guild contacts, have unwittingly played a part in the bishop’s plans; and who, along with her personal god Olgun, may be the only real threat to the supernatural evil infesting Davillon. From the Hardcover edition.
If death is the only true peace, then there can be only one true peacemaker...the Terror. In the land of Imphallion, one legend is remembered with horror—the Terror of the East. Twice his shadow has fallen across the land. First to conquer it. Then to save it. Both times he brought blood and death as his companions. And both times, he faded into bleak memory... Years later, memories are all Corvis Rebaine has left. The most painful of which is the memory of his beloved wife and children fleeing from him in horror after they learned of his terrible legacy. War has cost him more than his life, and he wants no more of it. But what Rebaine no longer matters. Because the Terror has returned. A merciless killer seemingly clad in the Terror’s old battle dress and wielding his demon-forged axe is sweeping across the land, slaughtering all in his path. And worse, an old enemy has returned to claim revenge, aided by a woman whose very soul is consumed with rage and hatred towards Rebaine—his own daughter. Now Rebaine must again wear the dreaded dark armor if he is going to save Imphallion as well as all he holds dear. But after so much war, so much blood, and so much pain, can he summon the strength to truly become the Terror once more? “The sequel to The Conqueror’s Shadow fills a vital niche in the fantasy adventurer genre, one occupied by the heroes of Michael Moorcock’s Elric Melniboné novels and C.S. Friedman’s Coldfire Trilogy.”—Library Journal “All a reader could ever ask for in a bloody, hack and slash sword and sorcery.”—Grasping for the Wind “Another thoroughly entertaining offering from Ari Marmell and one that any fantasy fan will have a lot of fun with.”—Graeme’s Fantasy Book Review The text of this edition is unchanged from that of the Del Rey edition.
The Widdershins Adventures come to a thrilling conclusion in an action-packed fantasy in which the young outlaw with a heart of gold (and the pesky voice of a god in her ear) returns home to face her destiny... After almost a year away from the grand city of Davillon, wandering thief Widdershins has finally come to terms with the pain and grief that drove her to leave. When she returns, all she can hope is that her old friends can forgive her hasty actions. But even that may be too much to ask...because home is not what it used to be. The entire city is on edge, with unrest and rumors of upheaval spreading through the darkened streets, and Shins is shocked to discover that she already knows the person behind the strife all too well—her dreaded nemesis, Lisette Suvagne. Thanks to an unholy bargain with otherworldly powers, the vindictive Lisette is far more dangerous than before—and far too formidable even for Shins and her personal god, Olgun, to confront alone. Now, for the sake of her friends, her city, and her own soul, Shins must gather allies from every corner of Davillon—lawful, unlawful, and seriously unlawful—if she hopes to face the greatest challenge of her life. Because the greatest challenge of Widdershins’ life might also be the end of it...
It is a curse to be haunted by the past. It is worse to be hunted by it... In the realm of Imphallion, there once was a nightmare—a living nightmare known only as the Terror of the East. Nigh invulnerable in his magical black armor and aided by unholy minions, he laid waste to all in his path on his all-consuming quest to bring order to the land. His order. Then, at what should have been his moment of triumph, his will failed. And his army fell. Taking a young noblewoman as hostage, he escaped, vanishing into darkest memory. Years later, Corvis Rebaine is a simple man, content with his loving wife and children. The terrible deeds and glories of his past life are dead and buried along with his former name and its monstrous legacy—until his daughter is taken by fiends under a maniacal young warlord looking to complete the Terror’s conquest. Now, spurred to action by a newborn fury and thirst for vengeance, Rebaine must do the unthinkable—don the dark armor once again, gather his once-loyal cadre of killers, and fight to save both the family he loves and the country he once almost destroyed. And all who stand in his way will have one final thought before death... The Terror has returned. “Action-packed...an intriguingly twisty plot, full of magic and political intrigue.”—Booklist “Superior storytelling and deft dialog make this a top-notch choice . . . filled with dark humor as well as scenes of brutal battle and high magic.”—Library Journal “A powerful fantasy, with well drawn heroes and delightfully wicked, yet complicated, villains. Ari Marmell has made his mark in the genre.”—Paul S. Kemp, author of the Erevis Cale trilogy “A tale that begins where most stories end and features a most unlikely protagonist. Twists of humor leaven this story of desperate people in dangerous times, as a conqueror discovers that perhaps those who live by the sword are sometimes doomed to face the business end of one. A great mix of character and action.”—Robin Hobb, author of Dragon Keeper The text of this edition is unchanged from that of the Del Rey edition.
The Spear of Lugh, one of the four Kingly Hallows of Ireland is in Chicago. And everyone, everyone wants it, for it is said that he who carries the spear into battle cannot be defeated. Among those who seek it are an agent of the infamous Wild Hunt; a mobster who knows far more about these things than he should; and of course both the Seelie and Unseelie Courts – the last people PI Mick Oberon would want getting hold of the spear...
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror The mysterious disappearance of a gifted student at Miskatonic University spurs his troubled roommate, Elliot Raslo, into an investigation of his own. But Elliot already struggles against the maddening allure of a ceaseless chant that only he can hear… When Elliot’s search converges with that of a Greenland Inuk’s hunt for a stolen relic, they are left with yet more questions. Could there be a connection between Elliot’s litany and the broken stone stele covered in antediluvian writings that had obsessed his friend? Learning the answers will draw them into the heart of a devilish plot to rebirth an ancient horror.
The Spear of Lugh, one of the four Kingly Hallows of Ireland is in Chicago. And everyone, everyone wants it, for it is said that he who carries the spear into battle cannot be defeated. Among those who seek it are an agent of the infamous Wild Hunt; a mobster who knows far more about these things than he should; and of course both the Seelie and Unseelie Courts – the last people PI Mick Oberon would want getting hold of the spear...
It is a curse to be haunted by the past. It is worse to be hunted by it... In the realm of Imphallion, there once was a nightmare—a living nightmare known only as the Terror of the East. Nigh invulnerable in his magical black armor and aided by unholy minions, he laid waste to all in his path on his all-consuming quest to bring order to the land. His order. Then, at what should have been his moment of triumph, his will failed. And his army fell. Taking a young noblewoman as hostage, he escaped, vanishing into darkest memory. Years later, Corvis Rebaine is a simple man, content with his loving wife and children. The terrible deeds and glories of his past life are dead and buried along with his former name and its monstrous legacy—until his daughter is taken by fiends under a maniacal young warlord looking to complete the Terror’s conquest. Now, spurred to action by a newborn fury and thirst for vengeance, Rebaine must do the unthinkable—don the dark armor once again, gather his once-loyal cadre of killers, and fight to save both the family he loves and the country he once almost destroyed. And all who stand in his way will have one final thought before death... The Terror has returned. “Action-packed...an intriguingly twisty plot, full of magic and political intrigue.”—Booklist “Superior storytelling and deft dialog make this a top-notch choice . . . filled with dark humor as well as scenes of brutal battle and high magic.”—Library Journal “A powerful fantasy, with well drawn heroes and delightfully wicked, yet complicated, villains. Ari Marmell has made his mark in the genre.”—Paul S. Kemp, author of the Erevis Cale trilogy “A tale that begins where most stories end and features a most unlikely protagonist. Twists of humor leaven this story of desperate people in dangerous times, as a conqueror discovers that perhaps those who live by the sword are sometimes doomed to face the business end of one. A great mix of character and action.”—Robin Hobb, author of Dragon Keeper The text of this edition is unchanged from that of the Del Rey edition.
Dreaded Charnel King was foiled by the bumbling efforts of a laughable band of so-called heroes. King Dororam, accompanied by that same group of delusional upstart heroes is fielding an army unlike any seen before. "The Few, the Proud, the Obscene
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
Mick Oberon may look like just another 1930s private detective, but beneath the fedora and the overcoat, he’s got pointy ears and he’s packing a wand. The third title in this popular series.
Highly anticipated fourth book in the Mick Oberon urban fantasy series from the critically acclaimed Ari Marmell Mick Oberon may look like just another 1930s private detective, but beneath the fedora and the overcoat, he's got pointy ears and he's packing a wand. A series of brutal murders is sweeping Chicago, baffling both the local police and the Seelie Court, who sense that an aura of corruption and death has touched Mick himself. When Mick's associates become targets, and a vampire appears in his office, Mick is drawn into his most dangerous hunt yet. A hunt that will lead him to seek answers about his mysterious past and what it could mean for those in his present.
Mick Oberon may look like just another 1930s private detective, but beneath the fedora and the overcoat, he’s got pointy ears and he’s packing a wand. The third title in this popular series.
A new age dawns in the Multiverse—and the balance of power shifts—in this Magic: The Gathering novel that brings readers to the heart of a Planeswalker struggle Jace Beleren is a planeswalker who has taken the path of least resistance. He is gifted and powerful, but chooses not to push himself. Part of an inter-planar consortium that deals in magical artifacts, Jace has some power and influence. He also has a certain amount of security. That’s all about to change when Liliana—a dark temptress with demons of her own—comes into his life, bringing with her more possibilities and more problems. Under attack from external interests, a friend dies because of decisions Jace made. Upset with himself and fearing for his life, Jace sets out to find who is behind this new threat. What he uncovers along the way, an inter-planar chase filled with peril, will alter everything he knows.
Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well. A fantasy world that mixes the inspirations of Django and Crouching Tiger, Hidden Dragon... The Good, The Bad & The Ugly and House of Flying Daggers... Fistful of Dollars and Fist of Legend. A fantasy world that's explored through a book series, a constantly-updated website, a tabletop role-playing game, comics, artwork, webseries and much, much, more. This is FAR WEST. Tales of the Far West is the first book in Adamant Entertainment's Wuxia-Western mash-up, featuring a dozen all-new tales written by critically-acclaimed and award-winning fantasy, science-fiction, horror and adventure authors, including: "He Built The Wall To Knock It Down" by Scott Lynch: A master teaches an unforgettable lesson in the pursuit of excellence in all things. "In Stillness, Music" by Aaron Rosenberg: A wandering musician is all that stands between a village and a cattle baron. "Riding The Thunderbird" by Chuck Wendig: A herd of giant, flightless birds, a young girl, and a sudden lesson. "Purity of Purpose" by Gareth-Michael Skarka: Who seeks the secret of the Unsurpassed Weapons? "Paper Lotus" by Tessa Gratton: A strange girl tasks a wounded man to deliver a crucial message. "In the Name of the Empire" by Eddy Webb: A sheriff is charged with the murder of an Imperial Magistrate. "Errant Eagles" by Will Hindmarch: A gunslinger faces the consequences of his past. "Railroad Spikes" by Ari Marmell: A bandit finds that he's robbed the wrong train. "The Fury Pact" by Matt Forbeck: An inventor's son faces the responsibility of his name. "Seven Holes" by T.S. Luikart: An apprentice learns the true nature of demons. "Local Legend" by Jason L. Blair: Red Phoenix was dead, and the bounty hunter tells the tale. "Crippled Avengers" by Dave Gross: A band of fighters seek to take revenge on the steam baron who crippled them.
For Flight Engineer Cynthia Han and her fellow astronauts aboard the International Space Station, Expedition 81 has proved as mundane as space travel ever gets. Yes, this would be Cynthia’s final NASA mission, for reasons she’s so far kept from the rest of the crew; and yes, the latest billionaire “space tourist” has managed to irritate everyone on board. Still, none of them could have asked for a smoother experience. Until the morning they wake up to silence. All communication with Earth, gone. From half a dozen different agencies with multiple installations and redundancies across the globe, there is simply... nothing. And through the viewports of the ISS, only the thick veil of churning, lightning-veined dust to suggest the Earth remains at all. Now, without ground control, without the proper telemetries or calculations or even reliable visuals, Cynthia and the rest of Expedition 81 must make their way home. It will be the most fraught and the most frightening task of their lives. But it will be nothing compared to the world that now awaits them beyond the dust.
The world has ended. Along with other scattered survivors, astronaut Cynthia Han and the remainder of ISS Expedition 81 have finally learned what happened to the people they’d left behind, and it’s worse than any of them could have imagined. But even if life as Cynthia knew it is over, her struggles most certainly are not. Joshua Lamb, granted strange and inhuman abilities even as civilization died around him, directs his zealots to scoop up every pocket of survivors, to offer them the simplest choice: Join or die. The nightmarish Crooked Men still hunt the darkened, hollowed cityscapes. And towering over it all, the mind-breaking obelisks with their unreadable alien message. At stake are not just the lives of Cynthia and her companions, but the last flickering embers of the human race. To succeed, not only must she learn the true purpose of the obelisks, she must come to understand that the worst of humanity’s instincts and sins were never limited to us alone.
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