Two Ordinary People from Mundania travel to Xanth to defeat a rogue Night Colt in the latest in a beloved series from bestselling author Piers Anthony. The Night Colt has one ambition: to deliver dreams to the deserving. Unfortunately, only Night Mares can take on this task, and the Colt has no hope of leading his own herd if he can’t get any practice. . . . So he’s struck a deal with a Mundane. During the hours when the Night Mares rest—dusk and dawn—the duo plants stories in the air, compelling the people of Xanth to enact them—whether they want to or not. Unwilling to participate in these fantasies, the princesses of Xanth, Dawn and Eve, come up with a plan to fight the menacing pair, but they’ll need the help of two unlikely heroes to succeed. In Mundania, a mysterious painting entrances Ordinary People Tartan and Tara. But why do they each see something different when they look at it? They quickly learn that it’s not a painting after all, but a portal to a magical world. With nothing to lose, they climb through the portal into Xanth and are met with a plea to help stop the Night Colt and his ghost writer. Tartan and Tara don’t hesitate to join the quest to save Xanth from the ultimate pun-tastrophe. Together with their new friends, they’ll begin a journey full of magic and romance—and, of course, puns—that will lead them to a long-lost prince, a beautiful dragoness, the goddess Isis, and a demon named Ted. With rip-roaring humor and nonstop adventure, the newest addition to Piers Anthony’s popular Xanth series is sure to enchant fans of epic fantasy. Ghost Writer in the Sky is the 41st book in the Xanth series, but you may enjoy reading the series in any order.
Jason Lebbow is a regular old country boy, born and raised to respect his elders, get an education, and to place religion first in his life. High School and College outstanding athlete, respected by everyone seen and unseen, Jason ventures into the world, where he meets his life's demise.
Three entries from the New York Times–bestselling epic fantasy series that’s full of rip-roaring humor and nonstop adventure. Ghost Writer in the Sky Tartan and Tara, two Ordinary People from Mundania, travel through a portal to Xanth, a magical realm where they are met with a plea for help. Two princesses need them to stop the Night Colt and his ghost writer from causing chaos in their kingdom. Tartan and Tara don’t hesitate to join the quest to save Xanth from the ultimate pun-tastrophe. Together with their new friends, they embark on a journey full of magic and romance—and, of course, puns—that will lead them to a long-lost prince, a beautiful dragoness, the goddess Isis, and a demon named Ted . . . Fire Sail Lydell, a shy, naïve man of twenty-one, and world-weary grandmother Grania cross paths when they beseech the Good Magician to add some excitement to the dull lives. The Good Magician promises to fulfill their hearts’ desires on the condition they pilot a fireboat to its new proprietors, whoever—and wherever—they are. With an obnoxious bird and a robot dogfish for shipmates, the two sail off on a pun-tastic quest and far-flung fantasy adventure . . . Jest Right Jess is cursed to have no one take her seriously. When she meets the very handsome showman Magnus, he promises to fake taking her seriously—if she joins his traveling show. The Good Magician will let them use his flying Fire Boat to tour the realm if they complete a quest he can’t remember. As Jess and Magnus try to unravel the mystery, they discover their true mission: to save Xanth from a big bird with a bone to peck . . . These books are the forty-first, forty-second, and forty-third books in the Xanth series respectively, but you may enjoy reading the series in any order.
Three installments of the New York Times–bestselling series set in a land of enchantment filled with magic, surprises, adventure, and—best of all—puns! The world of Xanth is a wacky one full of offbeat heroes and surprising journeys. In these three volumes of this hilarious series, characters bumble their way through many misadventures to find their happy ending on the other side, aided and hindered by puns along the way. Board Stiff: Thanks to a mental typo and an ornery wishing well the once beautiful Irrelevant Kandy is now a board of wood—with mind control powers. And Ease wishes everything wasn’t so easy. Fortunately, Humfrey the Good Magician is there to provide them with a quest: saving the puns of Xanth. But who released a virus that could destroy Xanth’s essence, and will Kandy and Ease figure out how to stop it in time? Five Portraits: Astrid Basilisk is a sweet girl whose very glance is deadly. As she embarks on a selfless mission to save five difficult children from future Xanth, she must fight the pun virus that threatens to destroy the magical world. Isis Orb: Hapless has the ability to conjure any musical instrument he wants, but he can’t carry a tune in a bucket. All he wants is to learn to play an instrument and get a girlfriend. When the Good Magician hears about his desperate desire, he sends Hapless on a quest to find the elusive Isis Orb, a magical talisman that could fulfill his wish. But the mysterious Egyptian goddess guarding it isn’t going to let him simply take it.
When conducting a complete criminal investigation, the information/fact finding phase of the investigation is paramount to rendering a guilty verdict. All information received from individuals on the scene who may have seen, heard, felt or tasted anything are given a chance to formally tell their story.
Survival is the only currency... For centuries, the vast Ironship Trading Syndicate relied on drake blood—and the extraordinary powers it confers to those known as the Blood-blessed—to fuel and protect its empire. But when the drake blood lines began to fail, a perilous expedition was mounted to secure them. Claydon Torcreek survived the fraught mission through uncharted lands in pursuit of a myth that might have secured his people’s future. Instead he found a nightmare. The legendary White Drake was awoken from a millennia-long slumber, with a thirst to reduce the world of men to ashes, and the power to compel an army of Spoiled slaves to do it. Spurred on by a vision he desperately hopes he can trust, Clay and rebel naval officer Corrick Hilemore hijack a warship and head towards the icy southern seas, searching for an ancient secret that may give them and their allies a fighting chance. They are aided on another front by Blood-blessed agent Lizanne Lethridge. The spy and assassin will use her diplomatic status to infiltrate deep into enemy territory on a quest for a device to save them all. As the world burns around them, and the fires of revolution are ignited, these few Blood-blessed are the last hope for all of civilisation.
If you're anything like me, then you love to watch CSI-Miami, CSI-New York, The Next 48, Criminal Minds, and other shows that depict the investigative side of law enforcement. Now, you can learn first-hand, how a real crime scene investigation is conducted.
Kandy may be bored stiff, but a magical mishap makes her problem literal in this hilarious novel in the New York Times–bestselling Xanth series. In the land of Xanth, where everyone has a unique magical talent, adventures come easily to most. But two inhabitants find themselves quite bored . . . until they’re inadvertently thrust together on a mission to save Xanth from an anti-pun virus that could turn their world into just another Mundania. Irrelevant Kandy is gorgeous, but thanks to a mental typo and an ornery wishing well, she’s now an actual board—with mind control powers. So much for her big plans for adventure, excitement, and romance. And Ease has his own problems, namely that everything is just too easy. He craves a challenge. Fortunately, Humfrey the Good Magician is more than happy to provide them with a quest. The duo—along with a basilisk bodyguard in the form of a young woman and nefarious android Com Pewter—is tasked with saving the puns of Xanth. But who could have released a virus that would destroy Xanth’s essence, and can Kandy and Ease figure out how to stop it in time?
This is a book that details the precision of thinking in a way that is truly reflective of who we are and who we were created to be and thus, how to function within that thought. Living past the impairment of life, its traumas and its challenges are more challenging than anyone would care to admit, but there is hope. Join in, sign up and let's play The M.I.N.D. Game where you can find the Winner you were born to be.
Vaelin Al Sorna, the once-epic warrior and hero of many battles, is now the Tower Lord of the Northern Reaches. He spends his days policing the remote region against smugglers. But then he captures an assassin from the Far West. The thwarted killer tells Vaelin that the entire Far West is in peril of genocidal invasion and that the healer Sherin, now practicing her arts on the northern frontier of the lands of the Merchant Kings, will be one of the first to die. Vaelin sails for the Far West to warn her. And finds himself in the very center of a conflict that will open old wounds and rend new ones--if he survives at all"--
The principles and strategies for the formation of this book derive from my aim to educate our children about the origin, dangers, precautions, and coping strategies related to the coronavirus pandemic. We are living in tough times, and we are faced with a worldwide pandemic that cannot be ignored. Education is the key to solving most, if not all of our world problems today. But we must first educate our future, our children! My name is Dr. Anthony T. Craft, and my goal for writing this book, Some Things My Friends Should Know about Covid 19, has been composed with our children in mind. They are our future, and they should be made abreast of their past. I offer a clear understanding of the origin, dangers, precautions, and coping strategies to be used when dealing with this pandemic.
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