Hungry for some fascinating food facts? A collection of tasty trivia on champagne bubbles, the perils of pufferfish, and more. Enjoy some culinary Q&As that enlighten you about the chemistry behind a variety of foods—delivered with colorful graphics and easy-to-understand scientific explanations. Learn: • Why bacon smells so good • Why onions make you cry • If eating turkey really makes you sleepy • If mixing drinks makes a hangover worse • How energy drinks work • Why chocolate is poisonous to dogs • Why coffee makes you more wired than tea • Why cilantro tastes soapy to some people, and much more
Why does cooking bacon smell so good? Can cheese really give you bad dreams? Why do onions make you cry? Find out the answers in this illustrated compendium of amazing and easy-to-understand chemistry. Featuring 58 different questions, you will discover all sorts of wonderful science that affects us on daily basis. Andy Brunning opens up the chemical world behind the sensations we experience through food and drink - popping candy, hangovers, spicy chillies and many more. Exploring the aromas, flavours and bodily reactions with beautiful infographics and explanations, WHY DOES ASPARAGUS MAKE YOUR WEE SMELL? is guaranteed to satisfy curious minds. And did you know that nutmeg can make you hallucinate? Prepare to be astounded by chemical breakdown like never before.
Hungry for some fascinating food facts? A collection of tasty trivia on champagne bubbles, the perils of pufferfish, and more. Enjoy some culinary Q&As that enlighten you about the chemistry behind a variety of foods—delivered with colorful graphics and easy-to-understand scientific explanations. Learn: • Why bacon smells so good • Why onions make you cry • If eating turkey really makes you sleepy • If mixing drinks makes a hangover worse • How energy drinks work • Why chocolate is poisonous to dogs • Why coffee makes you more wired than tea • Why cilantro tastes soapy to some people, and much more
East Anglia has long been known for its internationally significant cultural and environmental Palaeolithic archaeology, often overshadowing the potential of its Holocene resource. This volume details the results of 8 years of palaeoenvironmental, archaeological and geoarchaeological investigations focused on the post-glacial history and evolution of the Suffolk river valleys, funded by Historic England and a number of commercial developers. The volume illustrates the largely untapped research potential of the region and provides information concerning the timing, pattern and process of alluvial development, landscape change, and human activity. The highlight of these investigations was the excavation and associated analyses of three well-preserved later prehistoric timber alignments and their environmental records, discovered during flood alleviation works on the floodplain of the lower Waveney Valley. As well as documenting these internationally significant remains, the research described includes innovative approaches to wetland archaeological and palaeoenvironmental study, highlighting important methodological considerations with respect to radiocarbon dating and chronology, applying novel geophysical approaches to site prospection, and recording wooden artefacts using 3-D laser scanning. The volume also discusses the results of groundwater monitoring of sediments containing the late prehistoric timber alignment at Beccles and considers the longer-term preservation potential of these fragile remains, which – as with other wetland archaeological sites – are at ever increasing risk from development pressures, as well as the longer term impacts of climate and environmental change.
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
All too often the experience of users of family therapy is neglected in the theory and practice of family therapy as well as in the literature itself. In Introducing User-Friendly Family Therapy the authors describe in detail how the results of an action research project helped the professionals involved to modify their practice. They draw out the implications of the research for providing a genuinely user-friendly service and set the arguments for a more humanistic approach in the wider context of contemporary social policy. Thought-provoking and practical in emphasis, this book places the user at the centre of the stage and insists that family therapy can only flourish if it becomes genuinely empowering and user-friendly.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.