I Am Not A Bad Man. I Am Not A Hero. And I'M Definitely Not A President. And No, I'M Not An Officer. Do You Know What I Am? I Am An Idiot, With A Box And A Screwdriver. Just Passing Through, Helping Out, Learning. I Don'T Need An Army. I Never Have, Because I'Ve Got Them. Always Them.The Doctor Who Adventure Anthology Contains New Adventures For The Doctor Who: Roleplaying Game, Taking The Doctor And His Companions To Strange New Worlds And Into Conflict With Even Stranger Alien Foes.
The Slayer's Guide to Lizardsfolk is a complete resource for a popular creature in roleplaying, demonstrating their flexibility for Games Masters and providing a multitude of scenario ideas and extra rules that will keep players guessing even as they engage in bloodthirsty battle. The Slayer's Guide to Lizardfolk covers one of the most used yet least detailed monsters within the game, developing a well known creature for Games Masters.
Celebrating the 50th anniversary of Doctor Who this Sourcebook explores the Ninth Doctors adventures on Earth and beyond. With detailed information on all the allies enemies aliens and gadgets that he encounters as well as examining each of his adventures the book contains a wealth of material for the Doctor Who - Adventures in Time and Space RPG and is also a fact-packed resource for fans of the show. The Last of his Kind the Doctor returned to Earth haunted by what he had done to end the Last Great Time War. Witness the Earths destruction as the sun expands unmask aliens in the British government and dance with Rose Tyler and team up with Captain Jack to save the world. Discover the fate of the Daleks prevent World War Three and uncover the secret of Bad WolfFeatures.
Harken back to the days of fantasy adventure. It is an age when heroes ventured where the mass of humankind dared not tread - into a fantastic world of arcane wizards, bold warriors, powerful kings, and fell beasts. The voyages were perilous, but the rewards were great. Iron Gauntlets will thrust your heroes into epic swords and sorcery quests. Will they find glory or treachery, triumph, or an early death? No classes or experience levels, Iron Gauntlets keeps it simple with consistent and flexible rules. The game is designed for people to tinker with it--because gamers almost always do. Add your own races and skills, or even create new magical powers. Create a wide range of characters, from shaman and barbarian warriors to paladins and knights. If you can imagine it, you can create it. Unlike most other games, experience can have a direct influence on a character's actions: expend experience at will to increase the odds of a task or save it to raise a skill level between game sessions. Combine with Active Exploits Diceless Roleplaying for diceless play. Combine with any "genreDiversion i" game or The "genreDiversion 3E Manual" for 2d6 play. This Classic Reprint of the Iron Gauntlets softcover includes the sample setting of Amherth, introductory adventure, and companion book for lots of options. BONUS: The included Companion material expands your Iron Gauntlets experience with new player, combat, and social conflict options, as well as sample difficulty ratings and new storytelling advice.
At the heart of every great story are great characters. The Adventurer's Companion for The One Ring Roleplaying Game(TM) is a guide and reference for players, designed to help them make those truly evocative characters. The Adventurer's Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with new character options and exciting new rules." -- Back cover.
All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games. All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
The long-awaited Second Edition of Deep7 Press' premiere fantasy RPG contains everything you need to create a fantastic character to guide through adventure, exploration and political intrigue, in a land of magical beasts and supernatural terror. A time of strife. A world of wonder. How will you answer Destiny's call? Arrowflight Second Edition includes: * 11 player races * Virtually unlimited occupations * Complete world overview * Expanded regional information and world map * Streamlined, integrated XPG ruleset (as seen in Red Dwarf - The Roleplaying Game, Mean Streets, RADZ, Santa's Soldiers and Bloode Island XPG) * Open-ended magic & divinity * Customizable spell effects * 12 magic theories (including Enchantment & Runecraft) * 19 martial arts * Bestiary of over 100 creatures * Point-based character creation * Skill-based advancement * Simple, cinematic combat
The Tenth Doctor Sourcebook Doctor Who RPG Adventures In Time And Space Cubicle 7As well as being packed with information for use in your games, this sourcebook will be full of images from the tenth Doctors incarnation, and will be a wonderful fan resource for the shows history.
Doctor Who: Third Doctor RPG Sourcebook (HC) By Cubicle Seven EntertainmentCelebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Third Doctors adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT's scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We?re running out of time, so quick - reverse the polarity of the neutron flow!
South Along The Anduin, Beyond The Southernmost Tips Of The Misty Mountains, Lies The Land Of Rohan. It Is Here That The Rohirrim Dwell, Proud Warriors And Riders Who Are Defenders Of The Free Peoples Against The Barbaric Dunlendings And The Savage Orcs That Roam These Lands.This Supplement Details The Culture Of The Rohirrim, Including Their History And Lands, As Well As Providing Rules For Playing A Rider Of Rohan And For Handling Mounted Combat. As Well As The Lands Of Rohan, This Supplement Also Details The Forest Of Fangorn, Including The Ents And Huorns That Dwell There, And The Tower Of Isengard And The Machinations Of The White Wizard, Saruman. It Is An Indispensable Resource For Loremasters Looking To Take Their Game Into A Whole New Region.
World War Cthulhu: Cold War is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the 1970s. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it? hard to be sure which side you?e really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy?Western intelligence is possessed. Very few have heard of Section 46, and even fewer actually believe it exists, a loose cabal of agents drawn from across the western powers?intelligence and military apparatus. Agents who have had a brush with something unworldly, alien and evil. Agents like you.You work for the shadowy spymaster N against the insidious influence of the Mythos, but the enigmatic H also haunts the dreams of many agents. Active players in the Cold War, you need to maintain the confidence of your ?ome?agency amid an atmosphere of distrust and suspicion. At any one time you might be engaged in multiple missions for multiple agencies, but not really clear as to where any of them have come from. Which mission objectives are valid and which must be kept deniable? Which are right, which are wrong? And can you really tell the difference?You are forced to deal with forces the human mind cannot comprehend ?the balance of power, the threat of nuclear war, and the ever-present danger posed by the Mythos. You don? know who to trust any more ?least of all yourself.
In Keltia, you are one of the heroes of the Dark Ages in the time of Arthur, when Britain was still a land of legends. Take part in the great battles sung of by the bards. Travel from the court of kings to the boundaries of the Island of Beli the Great, perhaps even enter the mists of the Otherworld. Maybe you will witness the end of the time of legends and the arrival in history of the greatest hero of Britain that will ever be: Arthur Pendraeg.
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?
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