Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that embraces the power of psionics and the art of the mind. Enter the Third Dawn Campaign Setting. Learn about the history of the varied cultures of Ksaren, the world of the Third Dawn Campaign setting, in this over 140 page book detailing everything you need to start a campaign within the world of Third Dawn. Journey in a world where psionics is prominent and magic non-existent. Whether you are dueling to raise in rank of the Ophid Protectorate, or studying in the libraries of Alyria, or simply fighting for your life against the Hawk's Claw raiders, life in Ksaren holds a vast array of possibilities. Included in the Third Dawn Campaign Setting, you will also find: 12 playable races The worldthought medic and thoughtsinger classes, as well as revised versions of the soulknife and wilder 6 new prestige classes A host of new feats, powers, skills, and items Explore a world where psionics is part of everyday life, explore the fantastic made real, explore the Third Dawn Campaign Setting. We welcome you to become a part of the Third Dawn Campaign Setting.
Containing the first eight of the High Psionics line of supplements, High Psionics Compilation, Volume 1 offers more than 100 pages of new psionic material. With over 100 new feats, 5 new prestige classes, 4 variant classes, 3 organizational specialty classes, 6 learning centers, one new anti-psionic organization, and rules for customized power displays, High Psionics Compilation, Volume 1 has something for any player or DM using psionics. Explore the options available to psionic characters, or unleash those things that even the most powerful manifesters fear. The choice is yours Included inside High Psionics Compilation: Volume I are: * High Psionics: Countermeasures * High Psionics: Learning Centers * High Psionics: Phrenic Diseases & Mental Maladies * High Psionics: Power Displays * High Psionics: Psicrystals Expanded * High Psionics: Psionic Feats * High Psionics: Sequestral Feats * High Psionics: Soulknives Discover just what psionics can really do with High Psionics Compilation: Volume I from Dreamscarred Press!
Augment your psionic characters with this 70+ pages of new content in a full-color, softcover book, expanding on the options from Psionics Unleashed and Psionics Expanded.Included are: 2 new races - the forgeborn and noral 30 new racial archetypes - 3 for every psionic race 18 new non-racial archetypes - 1 for every psionic class, 1 for all the base classes not covered in Psionics Expanded 40 new feats A Game Mastery section, giving tips, insights, and instructions to GMs on how to use psionics in their games, including a treatise on changing the nature of psionics to fit your campaign style 2 new psionic powers 1 new prestige class 11 pages of new psionic items 10 legendary psionic itemsPsionics Augmented requires Psionics Unleashed.
Ultimate Psionics is everything you need to use psionics in your Pathfinder RPG game. Ultimate Psionics gives character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any Pathfinder campaign. Ultimate Psionics is a 450 page softcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more to expand your Pathfinder game Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents and unique new powers like T'Nails Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class, allowing you a breadth of options More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more! So give your Pathfinder RPG game the injection it needs, add psionics to your game and expand your mind! Ultimate Psionics is 100% compatible with the Pathfinder Roleplaying Game released by Paizo and requires the Pathfinder Core Rulebook. Ultimate Psionics is released under the Open Gaming License.
Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have Psionics Unleashed and Psionics Expanded), giving more character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign. Ultimate Psionics is an over-400 page hardcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more!
Take psionics to the next level with all new character options and rules.With new classes, new options for existing classes, new psionic powers, feats, items, and prestige classes, this book has something for new psionic characters and old!Contained within the pages of Psionics Expanded you will find:• Alternate racial options for all of the psionic and core races• Six new 20-level psionic base classes: the aegis, cryptic, dread, marksman, tactician, and vitalist - a psionic healer• Advanced class options including class archetypes, advanced disciplines, and new psychic warrior paths, wilder surges, and soulknife blade skills• Dozens of new psionic and metapsionic feats• New psionic powers for all manifesters• Nine new psionic prestige classes, including the body snatcher, metaforge, and soul archer• New psionic armor, weapons, and items, as well as a new type of psionic item to empower mind blades, armor, and shieldsBuilding off the core psionic rules of Psionics Unleashed, Psionics Expanded gives over two hundred pages of new character options to allow you to have exactly the psionic character you want.Psionics Expanded requires Psionics Unleashed.
Add some psionic character to your campaign! Whether your campaign is all-psionic or simply allows psionics for use, adding some psionic characters can add an extra dimension of intrigue for players who are used to NPCs always being the standard classes. The NPCs found in Psionics Embodied can serve as allies or enemies depending on the needs of the campaign, or even as an extra member of the adventuring group to help round out the party. Psionics Embodied takes care of the time of character building for support characters so you can focus on the campaign and get back to playing the Pathfinder Roleplaying Game! Psionic Embodied includes: Psionic NPCs for all ten psionic classes from Ultimate Psionics NPCs of all the psionic races plus the core races At least two NPCs for each class Backround information and how to use each NPC as an ally or as an enemy Stat blocks for use throughout the life of the campaign Rules used to create the different NPCs And more! Psionics Embodied references material found in Ultimate Psionics.
Open your subconscious and enter the Dreamscape - a world of nightmares and hope. Expand your options with this psionics supplement. Explore the Dreamscape, the plane of dreams and nightmares - battle the Tash qael, the crysmal swarms and the nevermind - utilize new powers, feats, and classes to survive and flourish in a realm where dreams are reality. Play a morphean, who uses fears and nightmares as tools, or fight against a Tash Qael, the self-appointed rulers of the Dreamscape. Create a blade of mental energy by using the mind blade feats, or simply expand your repertoire of powers with the host of new powers for psions, society minds, marksmen, psychic warriors, and wilders. The Mind Unveiled contains material for virtually any psionic game, both for the player and for the GM. What's in it? The Mind Unveiled offers two new base classes, the halo knight and the morphean, as well as variant rules for making the monk more psionic in the game. A variety of new prestige classes which deal with the subconscious mind, with the Dreamscape or the new base classes, are introduced and detailed. New feat types, Phrenic and Qaelic, are given for those who wish to explore backgrounds tied to psionics, as well as an entire alternative system for using mind blades. In addition, the myriad denizens of the Dreamscape are detailed in full, including the lords of the qael. Developed for the 3.5 psionics ruleset.
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