England's seventeenth-century colonial empire in North America and the Caribbean was created by migration. The quickening pace of this essential migration is captured in the London port register of 1635, the largest extant port register for any single year in the colonial period and unique in its record of migration to America and to the European continent. Alison Games analyzes the 7,500 people who traveled from London in that year, recreating individual careers, exploring colonial societies at a time of emerging viability, and delineating a world sustained and defined by migration. The colonial travelers were bound for the major regions of English settlement -- New England, the Chesapeake, the West Indies, and Bermuda -- and included ministers, governors, soldiers, planters, merchants, and members of some major colonial dynasties -- Winthrops, Saltonstalls, and Eliots. Many of these passengers were indentured servants. Games shows that however much they tried, the travelers from London were unable to recreate England in their overseas outposts. They dwelled in chaotic, precarious, and hybrid societies where New World exigencies overpowered the force of custom. Patterns of repeat and return migration cemented these inchoate colonial outposts into a larger Atlantic community. Together, the migrants' stories offer a new social history of the seventeenth century. For the origins and integration of the English Atlantic world, Games illustrates the primary importance of the first half of the seventeenth century.
Witchcraft in Early North America investigates European, African, and Indian witchcraft beliefs and their expression in colonial America. Alison Games's engaging book takes us beyond the infamous outbreak at Salem, Massachusetts, to look at how witchcraft was a central feature of colonial societies in North America. Her substantial and lively introduction orients readers to the subject and to the rich selection of documents that follows. The documents begin with first encounters between European missionaries and Native Americans in New France and New Mexico, and they conclude with witch hunts among Native Americans in the years of the early American republic. The documents--some of which have never been published previously--include excerpts from trials in Virginia, New Mexico, and Massachusetts; accounts of outbreaks in Salem, Abiquiu (New Mexico), and among the Delaware Indians; descriptions of possession; legal codes; and allegations of poisoning by slaves. The documents raise issues central to legal, cultural, social, religious, and gender history. This fascinating topic and the book's broad geographic and chronological coverage make this book ideally suited for readers interested in new approaches to colonial history and the history of witchcraft.
Instructional Design for Teachers, Second Edition focuses on the instructional design (ID) process specifically for K-12 teachers. The first edition introduced a new, common-sense model of instructional design to take K-12 teachers through the ID process step by step, with a special emphasis on preparing, motivating, and encouraging new and ongoing use of ID principles. This second edition includes new material on design in gaming, cybercharters, online classrooms, and flipped classrooms, as well as special considerations for the Common Core. Each chapter contains framing questions, common errors, easy-to-use rules of thumb, clearly stated outcomes, and examples showing ID in action. The basic model and its application within constructivism and user-design will help teachers adapt from a behavioral approach to a more open, student-centered design approach. Combining basics with strategies to implement this model in the most advanced instructional approaches, this book empowers teachers and learners to use good instructional design with the most recent research-based approaches to learning. Instructional Design for Teachers shows how ID principles can impact instructional moments in positive and practical ways. The book can be used for basic ID courses and introductory curriculum courses, and is accessible to in-service as well as pre-service teachers.
The original edition of Pompeii: A Sourcebook was a crucial resource for students of the site. Now updated to include material from Herculaneum, the neighbouring town also buried in the eruption of Vesuvius, Pompeii and Herculaneum: A Sourcebook allows readers to form a richer and more diverse picture of urban life on the Bay of Naples. Focusing upon inscriptions and ancient texts, it translates and sets into context a representative sample of the huge range of source material uncovered in these towns. From the labels on wine jars to scribbled insults, and from advertisements for gladiatorial contests to love poetry, the individual chapters explore the early history of Pompeii and Herculaneum, their destruction, leisure pursuits, politics, commerce, religion, the family and society. Information about Pompeii and Herculaneum from authors based in Rome is included, but the great majority of sources come from the cities themselves, written by their ordinary inhabitants – men and women, citizens and slaves. Encorporating the latest research and finds from the two cities and enhanced with more photographs, maps, and plans, Pompeii and Herculaneum: A Sourcebook offers an invaluable resource for anyone studying or visiting the sites.
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Fluency in math doesn’t just happen! It is a well-planned journey. In this book, you’ll find practical strategies and activities for teaching your elementary students basic addition and subtraction facts. The authors lay out the basic framework for building math fluency using a cycle of engagement (concrete, pictorial, abstract) and provide a multitude of examples illustrating the strategies in action. You’ll learn how to: help students to model their thinking with a variety of tools; keep students engaged through games, poems, songs, and technology; assess student development to facilitate active and continuous learning; implement distributed practices throughout the year; boost parental involvement so that students remain encouraged even as material becomes more complex. A final chapter devoted to action plans will help you put these strategies into practice in your classroom right away. Most importantly, you’ll open the door to deep and lasting math fluency.
Psychology 2ed will support you to develop the skills and knowledge needed for your career in psychology and within the professional discipline of psychology. This book will be an invaluable study resource during your introductory psychology course and it will be a helpful reference throughout your studies and your future career in psychology. Psychology 2ed provides you with local ideas and examples within the context of psychology as an international discipline. Rich cultural and indigenous coverage is integrated throughout the book to help your understanding. To support your learning online study tools with revision quizzes, games and additional content have been developed with this book.
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Social Development, 2nd Edition provides psychologists with a comprehensive, scholarly, engaging, and up-to-date treatment of theoretical insights and empirical findings in the field of social development. It conveys the excitement of recent advances along with the accumulated knowledge that forms the basis of the field. Psychologists will gain a better understanding of cultural variation, both among societies around the world and within our own society.
From the center of Imperial Rome to the farthest reaches of ancient Britain, Gaul, and Spain, amphitheaters marked the landscape of the Western Roman Empire. Built to bring Roman institutions and the spectacle of Roman power to conquered peoples, many still remain as witnesses to the extent and control of the empire. In this book, Alison Futrell explores the arena as a key social and political institution for binding Rome and its provinces. She begins with the origins of the gladiatorial contest and shows how it came to play an important role in restructuring Roman authority in the later Republic. She then traces the spread of amphitheaters across the Western Empire as a means of transmitting and maintaining Roman culture and control in the provinces. Futrell also examines the larger implications of the arena as a venue for the ritualized mass slaughter of human beings, showing how the gladiatorial contest took on both religious and political overtones. This wide-ranging study, which draws insights from archaeology and anthropology, as well as Classics, broadens our understanding of the gladiatorial contest and its place within the highly politicized cult practice of the Roman Empire.
Managing People in Sport Organizations provides a comprehensive overview of the theory and practice of managing people within a strategic framework. This revised and updated second edition examines a range of strategic human resource management approaches that can be used by sport organizations to respond to contemporary challenges and to develop a sustainable performance culture. Drawing on well-established conceptual frameworks and current empirical research, the book systematically covers every key area of HRM theory and practice, including: recruitment training and development performance management and appraisal motivation and reward organizational culture employee relations diversity managing change This new edition also includes expanded coverage of social media, volunteers, and individuals within organizations, and is supported with a new companion website carrying additional resources for students and instructors, including PowerPoint slides, exam questions and useful web links. No other book offers such an up-to-date introduction to core concepts and key professional skills in HRM in sport, and therefore Managing People in Sport Organizations is essential reading for any sport management student or any HR professional working in sport.
Have you ever wondered what it would be like to work for yourself? Since the recent recession figures show that more and more people, both young and old, would rather set up their own business than continue searching for jobs that are scarce, and often end up being poorly-paid. In Be Your Own Boss, dozens of ordinary people who have taken the plunge and launched their own successful businesses, share their know-how on how to get started and on the common mistakes to avoid. Whether it’s baking cakes to make a bit of spare cash, leaving school at 16 to launch a magazine, turning redundancy into an opportunity or attracting money from the stars of TV’s Dragons’ Den, their stories will inspire. Business experts also share their top tips on where to go for money and advice to take your ideas from the bedroom to the boardroom. This book has all you need to start on the journey to be your own boss.
The 50 Fantastic Ideas series is packed full of fun, original, skills-based activities for Early Years practitioners to use with children aged 0-5. Each activity features step-by-step guidance, a list of resources, and a detailed explanation of the skills children will learn. Creative, simple, and highly effective, this series is a must-have for every Early Years setting. Developing a secure understanding of number in the Early Years is key to ensuring number confidence for future stages of learning. A wide variety of meaningful hands-on experiences are required to develop a child's deep understanding of number. 50 Fantastic Ideas for Exploring Number presents ideas that are all about doing – to not only stimulate the senses, but to also provoke thinking and talking, allow questions to be asked, and ensure that links are made between number concepts and the real world. The ideas require little preparation beforehand, can be used by practitioners without any specific expertise in teaching early number, and include easy-to-source materials. Each area of early number sense is covered from adding on and taking away to number stories, identifying and writing numbers. Alison Hutchison draws on her wealth of experience to present 50 ideas and experiences that make numbers fun and accessible so that, as they explore and investigate, children are fully engaged partners in their learning at this crucial early stage of their number journey.
This fourth edition of the bestselling Mathematics in Early Years Education provides an accessible introduction to the teaching of mathematics in the early years. Covering all areas of mathematics – number and counting, calculation, pattern, shape, measures and data handling – it provides a wide range of practical activities and guidance on how to support young children’s mathematical development. There is also guidance on managing the transition to KS1 and a strong emphasis throughout on creating home links and working in partnership with parents. This new edition has been fully updated to incorporate the latest research and thinking in this area and includes: why mathematics is important as a way of making sense of the world how attitudes to mathematics can influence teaching and learning how children learn mathematics and what they are capable of learning how technology can support maths teaching maths phobia and the impact society has on maths teaching material on sorting, matching and handling data the importance of educating about finance in today’s world ideas for observation and questioning to assess children’s understanding examples of planned activities suggestions for language development assessment criteria. This textbook is ideal for those training to be teachers through an undergraduate or PGCE route, those training for Early Years Professional Status and those studying early childhood on foundation or honours degrees, as well as parents looking to explore how their young children learn mathematics. This will be an essential text for any early years practitioner looking to make mathematics interesting, exciting and engaging in their classroom.
This student-focused text provides an emphasis on skills development. Packed with real-life examples of what can go wrong with even the most well-conceived strategies, there is a focus on realism throughout. With a highly accessible writing style, this text it is an invaluable learning tool for all students in this area.
An unusual approach to the Victorian phenomenon of virtual travel and realism through the lens of contemporary conceptualizations of media and its effects
Jacques Rivette is perhaps the best-kept secret of French cinema. A founding figure in the New Wave, and at the centre of the Cahiers du cinéma team, he developed into one of the most unusual and adventurous French directors of the last sixty years, yet his work remains little-known in comparison with his contemporaries, and this study is the first in English to look at the full span of his career. Starting with his decisively influential film criticism of the 1950s, it moves from the New Wave through the complex, experimental films of the 1970s to the challenging, playful dramas which ensured his visibility during the following two decades, and ends in the present, including Rivette’s most recent films, Histoire de Marie et Julien (2003) and Ne touchez pas la hache (2007). The book takes a thematic approach, offering detailed discussion of key elements of Rivette’s film world, including games, conspiracy and jealousy, as well as a study of what Rivette’s cinema adds to our understanding of key theoretical concepts in Film Studies such as narrative, space and adaptation. There are many close analyses of sequences from Rivette’s films including Paris nous appartient (1961), Céline et Julie vont en bateau (1974) and La Belle Noiseuse (1991).
Abstract. This introduction sets the scene for the remainder of the book by considering first the international context of widespread concern about the improvement of numeracy skills. This is related to reform movements in the UK, the US and other countries aimed at modernising primary (elementary) school mathematics curricula. A detailed account is given of the National Numeracy Strategy in England, a systemic government-imposed response to concern about standards implemented in 1999/2000. This includes a discussion of the alternative meanings of numeracy. An earlier initiative sponsored by a UK charitable trust reacting to concern about primary numeracy was the Leverhulme Numeracy Research Programme. This large-scale longitudinal study and linked set of case-study projects, focusing on reasons for low attainment, took place during 1997-2002. This book, and each other in the same series, is based on results of that research. The timescale fortuitously enabled the research team to also report on some effects of the systemic reform in the National Numeracy Strategy. 1. THE INTERNATIONAL CONTEXT In many countries, there are recurring periods of national concern about the low standards of calculation skills shown by children in primary (elementary) schools. Recently these concerns have become more urgent and more political with the publication of international comparisons of mathematical achievement, first at secondary and more recently at primary level (e. g. Lapointe, Mead et al. 1992; Mullis et al. , 1997).
A smart, witty and accessible guide to the rewarding and joyful practice of improvisation. Classic improv games and variations Telling stories and creating characters Using improv to make theatre and comedy, from monologues to full-scale productions An asset to students and teachers of improvisation in schools, drama schools, higher education and theatre groups, both professional and amateur. It will also be of benefit to organisations and individual readers who want to discover how improv stimulates creativity and confidence in all areas of life. The Improv Book opens up this exciting discipline to a wider audience.
Animals regularly populate philosophical texts as a foil to illustrate what it means to be human. How should we understand this human-animal divide? Not only does it inform us of who we are, it also tells us how we should relate to the larger non-human world. The Speaking Animal interrogates the human-animal divide by looking at our linguistic differences – how the speaking human subject is constructed through its opposition to the dumb animal. Alison Suen begins with an analysis of the role of language in animal ethics, with an eye toward the voice/voiceless opposition that is at work in animal advocacy. After offering a critical analysis of the ethical and political significance of speaking for animals, the booktakes on a more constructive turn, going against the usual interpretation of language as a capacity that allows us to reason. Instead, it argues that our language capacity is also a relational capacity. Language is that which enables us to develop kinship with others – including animal others.
Provides insights into how common strategic contingencies drives competitive advantage and innovation in the different clusters Provides an historical overview of how innovation has developed, and therefore how it might develop in the future Includes coverage of how COVID has impacted creative and cultural industry innovation and operating practices and their implications for a post COVID landscape
Learning to communicate with other people is perhaps the most important learning children do. Children with social communication problems may have trouble picking up the crucial skills of interacting and communicating with their peers, which can have more serious implications later on in life. This resource will help teachers, teaching assistants and therapists to develop and improve the social skills of their younger pupils; provides sets of easily accessible, verbal and non-verbal games and activities to encourage social interaction; provides a clear rationale to the games to help the teacher or teaching assistant really get to grips with how and why these activities can help; provides a structured approach to pupils' social development for pupils in their early and primary years which has been tried, tested and proved to be effective; and includes assessment forms and monthly and daily planning sheets
Do you find bringing up teenagers more of a pain than a pleasure? Raising teenagers can test parental love to breaking point, particularly if you have previously enjoyed a close and loving relationship. The child whose every joy and sadness you shared has suddenly become taller than you, louder than you, with an inside knowledge of all your failings - and a sudden urge to point them out. What's more, this newly arrived creature may spend half their life glued to a gadget, talk and dress in a way you find alien and respond to all queries with a grunt or a dismissal - whilst expecting ever-greater financial hand-outs. Help is however at hand. This completely revised and updated edition of a parenting classic is full of advice to help teenagers, their parents and the rest of the family. It offers a wealth of sound advice plus tried and tested strategies for every aspect of life with a teen - from alcohol to cyberbullying, sexting to household chores - which you can put into practice immediately. You'll quickly wonder how you ever managed without this book.
Telling the stories of the experience of learning and speaking tourist languages, this book takes the reader on a journey through risk, way finding, mistakes, laughter, conversations and the imagination. It provides descriptions of the world of language learning. It examines what happens when tourists learn to speak other languages.
Managing People in Sport Organizations provides a comprehensive overview of the theory and practice of managing people within a human resource management framework. It provides the reader with the skills to understand and work with people in sport organizations and, given the significant changes in sport organizations over the past twenty years, it addresses the issues of managing organizational complexity and how human resources adds value. Written by a team of expert authors it: Provides a systematic approach to managing people based on well established conceptual frameworks supported by substantial empirical research Analysis and explains how to understand and work with people in organisationally complex situations Outlines how HR can support organisational strategy, positively impact performance and deliver sustainable success Designs a strategic human resource management plan that is effective, sustainable and able to adapt to changing conditions. Covers the key research findings in the key area of HR in sport. With each chapter including learning objectives, key issues, international cases studies and supported by online PowerPoint slides Managing People in Sport Organizations is the definitive text for this crucial area of sports management.
This is the first book to offer a systematic account of feminist philosophy as a distinctive field of philosophy. The book introduces key issues and debates in feminist philosophy including: the nature of sex, gender, and the body; the relation between gender, sexuality, and sexual difference; whether there is anything that all women have in common; and the nature of birth and its centrality to human existence. An Introduction to Feminist Philosophy shows how feminist thinking on these and related topics has developed since the 1960s. The book also explains how feminist philosophy relates to the many forms of feminist politics. The book provides clear, succinct and readable accounts of key feminist thinkers including de Beauvoir, Butler, Gilligan, Irigaray, and MacKinnon. The book also introduces other thinkers who have influenced feminist philosophy including Arendt, Foucault, Freud, and Lacan. Accessible in approach, this book is ideal for students and researchers interested in feminist philosophy, feminist theory, women's studies, and political theory. It will also appeal to the general reader.
At the end of his life the emperor Augustus wrote an account of his achievements in which he reviewed his rise to power, his conquest of the world and his unparalleled generosity towards his subjects. This edition provides a text, translation and detailed commentary - the first substantial one in English for more than four decades - which is suitable for use with students of all levels. The commentary deals with linguistic, stylistic and historical matters. It elucidates how Augustus understood his role in Roman society, and how he wished to be remembered by posterity; and it sets this picture that emerges from the Res Gestae into the context of the emergence both of a new visual language and of an official set of expressions. The book also includes illustrations in order to demonstrate how the Augustan era witnessed the rise of a whole new visual language.
This text examines the representation and staging of chance in literature through the study of a specific case - the work of the 20th-century French writer Georges Perec (1936-82).
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.
Build a successful career in business analysis When it comes to doing good business, change is a very good thing. And effective business analysts are at the heart of identifying opportunities for growth and implementing the solutions that can transform an organization’s foundation—and ultimately increase its profitability. Whether you’re an aspiring business analysis professional or a seasoned analyst looking for the latest techniques and approaches, Business Analysis For Dummies helps you discover the newest tips and tricks for turning knowledge into the changes that have a real and meaningful impact on business and drive your organization towards value delivery. Identify areas for growth and create solutions Learn how to bring people together to collaborate effectively Discover ways to better understand and serve your customers See how business analysis works in the real world Learn the technology to make the job easier Find business solutions to improve your organization’s performance Understand how to dig deeply into your organization’s data, processes, and business rules Dummies makes the path to business success clear. Start here to turn your love of business analysis into the catalyst that makes a difference.
Play for Health Across the Lifespan uses case studies to explore the impact of play and creativity on health and wellbeing throughout the lifecycle. While play at the start of life influences future development, the authors show play also has a role in improving prospects for health and wellbeing in adulthood and later life. A relational approach to health and wellbeing emphasizes the dynamic, mutually influential relationship between individual development and the changing contexts of our lives. Our personal play history is one feature of this dynamic process, and this book explores how the experience of play throughout the life course sculpts and resculpts the shape of our lives: our physical health, our mental wellbeing, and our relationship to the people and the world around us. Storytelling has been used since the beginning of time to communicate important life lessons in an engaging way. Taking inspiration from Shakespeare’s ‘Seven Ages of Man’, the book uses a case-story approach to differentiate the stages of development and to present evidence for how play and playful experiences impact on health and wellbeing from birth to the end of life in the context of temporal and situational change. Each chapter in Play for Health Across the Lifespan introduces relevant evidence-based research on play and health, before presenting several narrative ‘case stories’, which illustrate the application of play theory and the neuroscience of play as they relate to each life stage. With contributions from specialists in health and education, community organizations and the creative and performing arts, this book will appeal to academics, students, and practitioners who are interested in exploring the role of play in addressing contemporary challenges to our physical, mental, and social health.
The Really Useful Primary Languages Book is an easily accessible guide, full of handy resources and activities which are perfect to dip into for enjoyable, engaging and ultimately effective language lessons. Providing principles, approaches and ideas to help bring the teaching of languages to life in your classroom, this highly practical book will be essential reading for the development of children’s language skills across Key Stage 2. With examples of practice included throughout, the book covers key topics such as: principles of good planning mixed age classes developing skills such as literacy and oracy phonics grammar storytelling, poems and songs using language games and activities activities for developing reading skills supporting children’s writing integrating learning a language with daily routines cross-curricular language learning peer and self-assessment involving parents in language work at school. The experienced author team draws upon their own personal teaching experience, coupled with knowledge of primary best practice and government guidance, to ensure that The Really Useful Primary Languages Book is a stimulating resource to help busy teachers, trainee teachers and teaching assistants to develop their own effective teaching style.
Fluency in math doesn’t just happen; it is a well-planned journey. In this book, you’ll find practical strategies and activities for teaching your elementary students basic multiplication and division. The authors lay out the basic framework for building math fluency using a cycle of engagement (concrete, pictorial, abstract) and provide a multitude of examples illustrating the strategies in action. You’ll learn how to help students to model their thinking with a variety of tools; keep students engaged through games, poems, songs, and technology; assess student development to facilitate active and continuous learning; implement distributed practices throughout the year; and boost parental involvement so that students remain encouraged even as material becomes more complex. A final chapter devoted to action plans will help you put these strategies into practice in your classroom right away. Most importantly, you’ll open the door to deep and lasting math fluency.
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