Filmmaker Alex Cox's thoughtful autobiography examines his craft and influences, as well as providing his insights into many of his favorite films. Sometimes called a radical, Cox is a quintessential auteur, as well as an internationally focused, insightful critic and writer whose passion for film has gripped him since childhood. In addition to being a captivating look into Cox's process, this book also encourages and instructs would-be independent filmmakers, guiding the next generation of film pioneers through the arduous journey of creation. Cox weaves his own "confessions" with his notes to the new guard, including thoughts on new forms of digital distribution and his radical views on intellectual property — the result is a readable, startling treatise on both the film innovations of today and the thrilling potential of future filmmaking.
The enormously puzzling TV series The Prisoner has developed a rapt cult following, and has often been described as "surreal" or "Kafkaesque." In I Am (Not) a Number, Cox takes an opposing view. While the series has surreal elements, he believes it provides the answers to all the questions which have confounded viewers: who is Number 6? Who runs The Village? Who—or what—is Number 1? According to Cox, the key is to view the series in the order in which the episodes were made, not in the order of the UK or US television screenings. In this book he does exactly that, and provides an entirely original and controversial "explanation" for what is perhaps the best, and certainly the most perplexing, TV series of all time.
Emerging filmmakers need to know the basics of their art form: the language of the camera, and lenses, the different crew roles, the formats, the aspect ratios. They also need to know some bare-bones theory: what an auteur is, what montage is, what genres are. But, even more urgently, young filmmakers need answers to their questions—What lens was used? How did they do that effect? Who paid for that picture? How did they get it past the censor? Most important, Alex Cox believes that all filmmakers require serious grounding in film. You cannot be a great artist if you aren't versed in great art. And this doesn't just apply to the cinema. This book is for aspiring filmmakers, but also for students, and for people generally interested in grounding themselves in this particular art form—from a filmmaker's perspective. According to Coz, "I believe 100% that a reasonably educated and intelligent person in any country of the world should be able to have a conversation about Luis Buñuel, about Akira Kurosawa, about Stanley Kubrick, about Fellini or Bergman, and talk knowledgeably about at least one of their films. Read this book, watch the films, and you can!
40 years ago as a graduate student I wrote a book about Spaghetti Westerns, called 10,000 Ways to Die. It’s an embarrassing tome when I look at it now: full of half-assed semiotics and other attenuated academic nonsense. In the intervening period I have had the interesting experience of being a film director. So now, when I watch these films, I’m looking at them from a different perspective. A professional perspective, maybe . . . I’m thinking about what the filmmakers intended, how they did that shot, how the director felt when his film was recut by the studio, and he was creatively and financially screwed. 10,000 Ways to Die is an entirely new book about an under-studied subject, the Spaghetti Western, from a director’s POV. Not only have these films stood the test of time; some of them are very high art." —Alex Cox
Princess Stormy lives in a semi-detached castle with her family and a Fool. When an unhappy neighboring kingdom decides to invade, Stormy must go on her quest, meeting giant Cats, Mermangels, Giggle Monkeys, a Gricklegrack, and Flying Lizards on the way. Oh, and she kills three princes. But that's by accident, and anyway it's their own fault . . .Danbert Nobacon, singer, songwriter, comedian, and freak music legend, was a founding member of the anarchist punk rock band Chumbawamba. He loves children and animals. This is his first book. Alex Cox is better known for his filmmaking skills. He loves monsters.
This informative guide provides an important survey of current key marijuana laws in the state of Colorado, with an emphasis on production, trade and consumption. The first book of its kind, libraries will find that this book is relevant to both business experts and recreational users across the state.
Once known as the Repo Man Otto, Waldo, recently returned from Mars, is forced to choose where his allegiance lies -- his boss, Duke Mantee, or the sex goddess, Velma; money or knowledge; the past or the future; Earth - or Mars?
Centuries have passed and time has taken its toll on Mars. Conflict burns across the landscape. A war of supremacy and genocide at the hands of a brutal despot has brought the planet to the edge of collapse. A search party has finally located an aged John Carter and Dejah Thoris, living in quiet seclusion on a desert moon, in perpetual mourning for their lost son. How could they be Mars' last hope? Introducing a John Carter story like you've never seen before, from co-writers Brian Wood (Star Wars, DMZ, Northlanders) and Alex Cox (Adventure Time), joined by artist Hayden Sherman (Civil War II: Kingpin).
The first comprehensive introduction to the origins, aspirations, and evolution of live coding. Performative, improvised, on the fly: live coding is about how people interact with the world and each other via code. In the last few decades, live coding has emerged as a dynamic creative practice gaining attention across cultural and technical fields—from music and the visual arts through to computer science. Live Coding: A User’s Manual is the first comprehensive introduction to the practice, and a broader cultural commentary on the potential for live coding to open up deeper questions about contemporary cultural production and computational culture. This multi-authored book—by artists and musicians, software designers, and researchers—provides a practice-focused account of the origins, aspirations, and evolution of live coding, including expositions from a wide range of live coding practitioners. In a more conceptual register, the authors consider liveness, temporality, and knowledge in relation to live coding, alongside speculating on the practice’s future forms.
The aesthetic and political implications of working with code as procedure, expression, and action. Speaking Code begins by invoking the “Hello World” convention used by programmers when learning a new language, helping to establish the interplay of text and code that runs through the book. Interweaving the voice of critical writing from the humanities with the tradition of computing and software development, in Speaking Code Geoff Cox formulates an argument that aims to undermine the distinctions between criticism and practice and to emphasize the aesthetic and political implications of software studies. Not reducible to its functional aspects, program code mirrors the instability inherent in the relationship of speech to language; it is only interpretable in the context of its distribution and network of operations. Code is understood as both script and performance, Cox argues, and is in this sense like spoken language—always ready for action. Speaking Code examines the expressive and performative aspects of programming; alternatives to mainstream development, from performances of the live-coding scene to the organizational forms of peer production; the democratic promise of social media and their actual role in suppressing political expression; and the market's emptying out of possibilities for free expression in the public realm. Cox defends language against its invasion by economics, arguing that speech continues to underscore the human condition, however paradoxical this may seem in an era of pervasive computing.
In '10,000 Zombies', illustrator David Hartman presents a collection of imaginative zombies in all their gruesome glory. Each terrifying character has been neatly hewn at the neck and waist to allow you to flip the pages of the book to create over 10,000 original zombies, all with their own accompanying story.
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