Ariane returns to her homeland to train with her elder sister, Eevin. There, she finally begins to feel confident in her abilities. But her happiness is short-lived. When Chiyome sends news of the Holy Hilk Kingdom's latest atrocities, it's up to Ariane and Eevin to save their elven comrades!
Having made considerable progress toward freeing all of the enslaved elves, Arc and his companions journey to the fabled Lord Crown, a mysterious forest containing a hot spring that just might be able to restore Arc's body! But the spring is guarded by a fearsome Dragon Lord who doesn't take kindly to strangers wandering into his home.
Arc and crew set sail for the southern continent to find the legendary tiger clan and check in on their friend, Danka. Their reunion is cut short, however, when they're attacked by dark giants...and a mysterious swordsman from Chiyome's past! Puppet armies, hidden manipulators, religious conspiracies, and more await in the latest installment of Skeleton Knight!
Haunted by Sasuke's ominous last words, Arc and crew head for the Holy Hilk Kingdom to uncover the truth. But they're stopped along the way by Princess Riel of the Nohzan Kingdom, whose country is overrun by the undead! Can an intrepid skeleton knight and his brave companions prevail against an army numbering in the tens of thousands?
Arc and gang have arrived in Tagent, only to find it overrun by undead soldiers and dark giants! In the midst of this chaos, Chiyome is attacked by Sasuke, her fellow warrior in the Jinshin clan, who's been turned undead himself. When one of the Hilk cardinals--a formidable enemy with seemingly infinite magic--joins the fray, will this spell doom for Arc and his band of intrepid adventurers?
Arc and Ariane's quest to free the enslaved elves brings them to Kaysehk, a town on the border of the Holy East Revlon Empire. There, they encounter the monster tamer Fumba, who's terrorizing Kaysehk's citizens. Outraged, and unable to control himself, Arc unleashes a new power against this deadly foe!
One day Arc wakes up in the world of his favorite MMORPG...and discovers that he''s become exactly like his game character, a heroic knight who just so happens to be a skeleton! The whole skull-for-a-head thing is maybe going to be a problem. Arc resolves to keep a low profile, lest anyone mistake him for a monster, but he can''t quite manage to turn a blind eye to the troubles of his new world. Adventure awaits, and the Skeleton Knight will be there to meet it!
The quest to save the elves from slavery continues: Arc and Ariane depart for the capital city, Olav, in search of new leads. There, they meet with Chiyome, a beast-eared ninja who hopes likewise to save her own people from bondage. She approaches the Skeleton Knight with an urgent request--one he can't ignore! It's a team-up between knight and ninja to right the wrongs of a corrupt city, as Arc's path charges headlong into new dangers.
Following the advice of the Dragon Lord Villiers Fim, Arc travels to the Black Forest to test his mettle against some of the fiercest monsters imaginable, so that he might finally gain full possession of his Paladin powers. But an even more sinister foe lurks in the woods, a creature not of this world!
Arc resolved to live his new life as a skeleton as inconspicuously as possible, but after a chance encounter with the elf warrior Ariane, he chucked his hesitation right out the window. Elves are being treated like slaves, and Arc will have none of it. The Skeleton Knight takes up their righteous cause...and prepares to assault their human overlord's castle!
After having pounded Cardinal Marcos into the dust, Ariane and Eevin are faced with a new threat--the Pontiff himself. Are the elf sisters powerful enough to avenge their brethren? Meanwhile, Goemon's gone missing in the Holy Hilk Kingdom. It's a new installment with battles galore!
Our intrepid skeleton knight goes head-to-head with an undead army...alone! Will his skills be enough to defeat these creatures and the evil Cardinal Palurumo? And can his comrades-in-arms protect the citizens of Saureah in the meantime? Fearsome foes await in this intense installment!
One day Arc wakes up in the world of his favorite MMORPG...and discovers that he''s become exactly like his game character, a heroic knight who just so happens to be a skeleton! The whole skull-for-a-head thing is maybe going to be a problem. Arc resolves to keep a low profile, lest anyone mistake him for a monster, but he can''t quite manage to turn a blind eye to the troubles of his new world. Adventure awaits, and the Skeleton Knight will be there to meet it!
The quest to save the elves from slavery continues: Arc and Ariane depart for the capital city, Olav, in search of new leads. There, they meet with Chiyome, a beast-eared ninja who hopes likewise to save her own people from bondage. She approaches the Skeleton Knight with an urgent request--one he can't ignore! It's a team-up between knight and ninja to right the wrongs of a corrupt city, as Arc's path charges headlong into new dangers.
Having made considerable progress toward freeing all of the enslaved elves, Arc and his companions journey to the fabled Lord Crown, a mysterious forest containing a hot spring that just might be able to restore Arc's body! But the spring is guarded by a fearsome Dragon Lord who doesn't take kindly to strangers wandering into his home.
Haunted by Sasuke's ominous last words, Arc and crew head for the Holy Hilk Kingdom to uncover the truth. But they're stopped along the way by Princess Riel of the Nohzan Kingdom, whose country is overrun by the undead! Can an intrepid skeleton knight and his brave companions prevail against an army numbering in the tens of thousands?
After having pounded Cardinal Marcos into the dust, Ariane and Eevin are faced with a new threat--the Pontiff himself. Are the elf sisters powerful enough to avenge their brethren? Meanwhile, Goemon's gone missing in the Holy Hilk Kingdom. It's a new installment with battles galore!
Arc and Ariane's quest to free the enslaved elves brings them to Kaysehk, a town on the border of the Holy East Revlon Empire. There, they encounter the monster tamer Fumba, who's terrorizing Kaysehk's citizens. Outraged, and unable to control himself, Arc unleashes a new power against this deadly foe!
Arc resolved to live his new life as a skeleton as inconspicuously as possible, but after a chance encounter with the elf warrior Ariane, he chucked his hesitation right out the window. Elves are being treated like slaves, and Arc will have none of it. The Skeleton Knight takes up their righteous cause...and prepares to assault their human overlord's castle!
Arc and crew set sail for the southern continent to find the legendary tiger clan and check in on their friend, Danka. Their reunion is cut short, however, when they're attacked by dark giants...and a mysterious swordsman from Chiyome's past! Puppet armies, hidden manipulators, religious conspiracies, and more await in the latest installment of Skeleton Knight!
Following the advice of the Dragon Lord Villiers Fim, Arc travels to the Black Forest to test his mettle against some of the fiercest monsters imaginable, so that he might finally gain full possession of his Paladin powers. But an even more sinister foe lurks in the woods, a creature not of this world!
Our intrepid skeleton knight goes head-to-head with an undead army...alone! Will his skills be enough to defeat these creatures and the evil Cardinal Palurumo? And can his comrades-in-arms protect the citizens of Saureah in the meantime? Fearsome foes await in this intense installment!
Arc and gang have arrived in Tagent, only to find it overrun by undead soldiers and dark giants! In the midst of this chaos, Chiyome is attacked by Sasuke, her fellow warrior in the Jinshin clan, who's been turned undead himself. When one of the Hilk cardinals--a formidable enemy with seemingly infinite magic--joins the fray, will this spell doom for Arc and his band of intrepid adventurers?
After sixteen years in prison, Kikutani is released into a world he no longer recognizes. He must adjust to the intensity of Tokyo while living with the memory of his crime. Akira Yoshimura charts the psychology of a quiet man as he negotiates through the traumas of freedom: finding a job, a place to live, even something as simple as buying an alarm clock. Kikutani takes comfort in the numbing repetition of the chicken farm where he works, only to be drawn inexorably back to the scene of the murder. As Yoshimura's carefully crafted plot swings in ever tightening arcs, we are drawn toward a shattering, perhaps inescapable conclusion."--BOOK JACKET.
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