Adam Usk, the full details of whose remarkable life are here revealed for the first time, was born in Usk around the middle of the fourteenth century. Through the patronage of the Mortimer family - the earls of March - he studied law at Oxford, eventually rising to hold a chair in civil law there, before entering the service of Archbishop Arundel and, ultimately, of King Henry IV of England. He was an eye-witness to the revolution of 1399, but soon after this, having left England for Rome, he fell out with Henry IV and spent several years in exile, accused of collaborating with the Welsh rebel leader, Owain Glyn Dwr. Eventually, having returned to Wales secretly, he managed to gain a pardon from the king in 1411, and thus spent his remaining years, until his death in 1430, in relative peace. His chronicle, which is a first-hand source for the fall of Richard II, for the turbulent politics of Rome between 1402 and 1406, and for the Glyn Dwr revolt, also provides a fascinating insight - with its mixture of autobiography, political intrigue, and the supernatural - into the mind of a highly educated medieval author.
This book examines the relationship between medieval European mythologies of the non-Western world and the initial Portuguese and Spanish voyages of expansion and exploration to Africa, Asia and the Americas. From encounters with the Mongols and successor states, to the European contacts with Ethiopia, India and the Americas, as well as the concomitant Jewish notion of the Ten Lost Tribes, the volume views the Western search for distant, crusading allies through the lens of stories such as the apostolate of Saint Thomas and the stories surrounding the supposed priest-king Prester John. In doing so, Knobler weaves a broad history of early modern Iberian imperial expansion within the context of a history of cosmologies and mythologies.
This book is the most comprehensive empirical study to date of the social and technical aspects of milling during the ancient and medieval periods.Drawing on the latest archaeological evidence and historical studies, the book examines the chronological development and technical details of handmills, beast mills, watermills and windmills from the first millennium BCE to c. 1500. It discusses the many and varied uses to which mills were turned in the civilisations of Rome, China, Islam and Europe, and the many types of mill that existed.The book also includes comparative regional studies of the social and economic significance of milling, and tackles several important historiographical issues, such as whether technological stagnation was a characteristic of late Antiquity, whether there was an industrial revolution" in the European Middle Ages based on waterpower, and how contemporary studies in the social shaping of technology can shed light on the study of pre-modern technology.
Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. What You Will Learn Learn C# basics for Unity Work with the Unity Editor Manage assets Use the Mecanim animation system and 2D features and physics Who This Book Is For Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.
A study of Celtic, Scots and English place names across large sections of north-east Scotland, based on interviews with indigenous residents working the land and the sea, along with historical sources and maps.
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