Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, memory management, key-value coding, NSArrayController, archiving, user defaults, and keyboard events.
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
Lonely Planet: The world's number one travel guide publisher Whether exploring your own backyard or somewhere new, discover the freedom of the open road with Lonely Planet's New England's Best Trips. Featuring 32 amazing road trips, plus up-to-date advice on the destinations you'll visit along the way, you can tour Cape Cod, fall foliage and the Appalachian Trail - all with your trusted travel companion. Jump in the car, turn up the tunes, and hit the road! Inside Lonely Planet's New England's Best Trips: Lavish color and gorgeous photography throughout Itineraries and planning advice to pick the right tailored routes for your needs and interests Get around easily - easy-to-read, full-color route maps, and detailed directions Insider tips to get around like a local, avoid trouble spots and be safe on the road - local driving rules, parking, toll roads Essential info at your fingertips - hours of operation, phone numbers, websites, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, hidden gems that most guidebooks miss Useful features - including Stretch Your Legs, Detours, Link Your Trip Covers Massachusetts, Connecticut & Rhode Island, Vermont, New Hampshire, Maine, Coastal New England, Boston, Plymouth, White Mountains, Newport, and more The Perfect Choice: Lonely Planet's New England's Best Trips is perfect for exploring New England in the classic American way - by road trip! About Lonely Planet: Lonely Planet is a leading travel media company and the world's number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we've printed over 145 million guidebooks and grown a dedicated, passionate global community of travelers. You'll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves, it's in every traveler's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
Thumb bibles are a previously unexplored genre of miniature books. This study examines them from a theological, literary, book-historical and pious perspective.
In this highly revisionist study, historian Adam H. Petty tracks how veterans and historians of the Civil War created and perpetuated myths about the Wilderness, a forest in Virginia that served as the backdrop for three of the war’s most interesting campaigns. This forest had a fearsome reputation among soldiers, especially those from Union armies; many believed it to be an exceptional landscape with a menacing mystique that created favorable combat conditions for Lee’s Army of Northern Virginia. According to Petty, the mythology surrounding the campaigns in the Wilderness began to take shape during the war but truly blossomed in the postwar years, continuing into the present. Those myths, he suggests, confounded accurate understandings of how the physical environment influenced combat and military operations. While the Wilderness did create difficult combat conditions, Petty refutes claims that it was unique and favored the Confederates. Unlike previous studies of the Wilderness, this work does not focus on a single battle or campaign. Instead, Petty explores all the major clashes there—Chancellorsville, Mine Run, and the battle of the Wilderness—which allows Petty to observe changes over time, especially regarding the attitudes and actions of generals and soldiers. Yet Petty’s study is not a narrative history of the campaigns. Instead, he reconsiders traditional interpretations surrounding the nature of the Wilderness and how it affected military operations and combat. His work analyzes not only the interaction between military campaigns and environment but also how the memory of that interaction evolved into the myth we know today.
Lonely Planet: The world's leading travel guide publisher Lonely Planet's Maine & Acadia National Park is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Watch the sun rise from the highest peak of Acadia, crack the shell of a freshly steamed lobster, and stroll Portland's cobblestone-lined Old Port - all with your trusted travel companion. Get to the heart of Maine and begin your journey now! Inside Lonely Planet's Maine & Acadia National Park: Colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights provide a richer, more rewarding travel experience - history, people, music, landscapes, wildlife, cuisine, politics Covers Portland, Southern Coast Maine, Midcoast Maine, Acadia National Park, Western Lakes, Grafton Notch State Park, North Maine Woods, Mt Katahdin, Inland Maine. The Perfect Choice: Lonely Planet's Maine & Acadia National Park is our most comprehensive guide to Maine, and is perfect for discovering both popular and off-the-beaten-path experiences. Looking for wider, more extensive coverage? Check out Lonely Planet's New England guide. About Lonely Planet: Lonely Planet is a leading travel media company and the world's number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we've printed over 145 million guidebooks and grown a dedicated, passionate global community of travelers. You'll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves, it's in every traveler's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
Throughout American history, “public lands” have been the subject of controversy, from homesteaders settling the American west to ranchers who use the open range to promote free enterprise, to wilderness activists who see these lands as wild places. This book shows how these controversies intersect with critical issues of American history.
This book assesses and evaluates the decision-making behavior of United States presidents and their chief advisers from Roosevelt to Kennedy pertaining to China. Seeking to dispel with the notion that each administration sought policy outcomes on the basis of a rational decision-making model, Bartley highlights the contradictions of adopted presidential decision-making processes and the nature of domestic politics as playing prejudicial and debilitating roles. The book demonstrates that elite decision-making processes interacted with assumptions made about Chinese behavior, interests, and attitudes only superficially and in some cases not at all. Misinformation and misperception were the natural outcomes. Reinforced by the politics of McCarthyism at home, intellectual debate on China policy was squashed, parochialism and nuance were shunned, and information was closed off. Ultimately, a divorce between the norm of behavior and the search for rational policy was registered in each administration. The net result was a lasting and destructive cognitive dissonance: to fit expectations of a China reality constructed, information was ignored, overlooked, and distorted. Offering new insights into the China policies of consecutive administrations from 1941 to 1963, this volume will be of great interest to scholars and students of American foreign policy, security studies, and international relations.
When one country or region of the world is facing political upheaval, genocide, or war, what role should the international community play? Should powerful countries such as the United States "police the world," ensuring widespread peace by intervening in such conflicts? Should each nation be responsible for managing its own conflicts? This book delves into the history of armed intervention to explore arguments both for and against military intervention, and to assess when and where it is necessary, if it is necessary at all. Full-color photographs, a glossary, and sidebars aid readers as they explore compelling sides of this debate.
Everything You Need to Know Before You Move and After You Get There! Boston and its neighboring communities are among the most historic and cosmopolitan in the country. But moving there can be an overwhelming and expensive experience without the right guidance. This book gives you all the information you need to make the transition smooth and affordable, including: -How to find a place to live--fast -Where to look for a job -How much it costs to live in the area -Where to find the best schools in town -How to choose a neighborhood you'll love -What to do in and around Boston -And much, much more! Bursting with information on everything from post offices, banks, and health clubs to restaurants and movie theaters, "Relocating to Boston and Surrounding Areas" will help you negotiate the city like a native on your very first day.
Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, memory management, key-value coding, NSArrayController, archiving, user defaults, and keyboard events.
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
In the beginning...there was paradise. Meet God, Adam and Eve and, of course, the Serpent as they live in the legendary place known as The Garden of Eden. Apples abound as Adam and Eve try to avoid being cursed and thrown out of the garden forever. Theres also Cain and Abel and the fight for supremacy. Watch as Eve tries to save her sisters of the human race from being cursed for centuries. Its all in there just as you remember and yet, a little different. Come back to the beginning when man and woman were peaceful and content. Before human nature took hold and the Fall began. See as human history begins and the folly of the human race unfolds. Youll have so much fun, you wont want to leave the Garden of Eden ever again!
SON OF MAN I'm known as: Michael - The Chosen One - Ancient of Days - Elect One - Adam As foretold by the scriptures who liveth amongst you now for these last days in this sacred Book of Adam 45 And so it is written, The first man Adam was made a living soul; the last cAdam was made a dquickening spirit 1 Corinthians 15:45
There are 7 Kingdoms that are inside the Telestial Kingdom. Adam of the Old Testament breaks this sacred information in the last days. This translation was orginally written in Hebrew. Ben Adam translates it to perfect English. The seven kingdoms are from top to bottom. When one arrives after the 1000 year millenium and after Christ's final judgement, if assigned to this kingdom you start at what Adam calls "Telestial 0". There are 3 kingdoms below Telestial zero and 3 above. Adam says they surpass all understanding and comprehension but gives us the first real indepth look of each kingdom which are all found here: sites.google.com/view/lawsofthetelestialkingdom/ The 3 Kingdom's above are "beyond imagination" but explained in detail The 3 Kingdom's below are "from similarities to earth life with a real purge to take place yearly, however since the body is resurrected, one cannot die". -Adam, Prophet of the Old Testament and first born with Eve
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