THE STORY: Upper West Side empty-nesters Ken and Cynthia hit a deer while driving to their weekend house in the Poconos. Cynthia tries desperately to nurse the dead animal back to life, as Ken fights for his first weekend alone with his wife in twenty-five years. As their lifeless, bloody new pet takes over their lives, Ken and Cynthia will either rekindle their love or kill each other. DEER is a grisly, pitch-black comedy about normal people who snap.
THE STORY: Now living deep under Manhattan in an abandoned subway tunnel with the Mole People, a very hungry Dolores recounts her years selling weed with her boyfriend, her return to Washington Heights after thirteen years in prison, her fortuitous reunion with an old stoner friend who lets her give massages for cash in the basement under his empanada shop, and the bloodbath that sent her fleeing underground. Loosely inspired by the legend of Sweeney Todd, EMPANADA LOCA is contemporary Grand Guignol horror in the style of Spalding Gray.
Riding the crest of popularity following Terminator 3: Rise of the Machines, Terminator Hunt continues the action where Aaron Allston's first Terminator 3 novel, Terminator Dreams left off, with an exciting original story of John Connor, Kate Brewster, and the human Resistance battling Skynet and its deadly robots. 2029 A.D.: Paul Keeley is a member of the Resistance who died over a year ago-or so everyone thinks, until he awakens in a hospital room and stumbles out into a raging battle between John Connor's elite team of Hellhounds and a group of Skynet robots led by the deadly Terminatrix. Back at Home Plate, Resistance headquarters, members of the Resistance discover that Paul has been brainwashed by Skynet. Living in a computer-simulated dream of the twentieth century, Paul, an expert on twentieth century life, was being used as part of an effort to train the T-X terminator for a time jump. John and Kate have no way of knowing where the jump will occur, so to prevent it from happening at all, they launch a daring plan to use John Connor as bait to capture the T-X. Meanwhile, Paul remains under suspicion, since no one knows how the brainwashing may still affect him. Capturing the T-X proves to be a deadly task with consequences nobody could foresee. The danger and suspense mount as Resistance action leads to an epic battle pitting human ingenuity and sheer courage against the coldblooded logic of machine intelligence. Fans of Terminator 3: Rise of the Machines will not be disappointed. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Exploring Scriptural Sources is an innovative, ecumenical textbook enabling students to explore key aspects of the early Christianity using primary texts. The interactive aspect of the case study methodology (problem-based learning) is engaging even for bored college students and enables persons with no background in textual criticism to learn it rudiments effortlessly. This textbook is a natural choice for introductory New Testament courses.
Craig Johnson had two best friends, two caring parents, a hot girlfriend, and a nice truck--not bad for a twenty-year-old. A decent life, until he began hearing voices in his bedroom late at night. Then a bright blue light manifests from within his closet. And he is drawn to it, mystified by its beauty. He walks through the light ... and into a world of darkness and emptiness, where he learns of a fabled Shadow God, an entity that wants him dead. Murders spring up in the neighborhood, and the local detective is quick to put the blame on Craig and his friends. Through Craig''s sinister encounters with the Shadow God and his constant run in with the law, he discovers he is part of something great--a reincarnation maybe--that takes him back to the first murder of the world.
What would you do? Your family is threatened and your only hope of saving them is to kill! Mark Appleton faces his worst nightmare as he hunts a killer, but little does he know that he is the one being hunted. Kirk Weston is a detective with the Detroit police department. His life, although not going as planned finds himself investigating a mysterious group known only as the WJA. Just when he is about to make a breakthrough on the case something terrible goes wrong he finds exactly who he is looking for!
The Social Organization of Juvenile Justice recasts familiar sociological problems of research within a dramatically new and different theoretical and methodological perspective. In seeing law enforcement officers, no less than those accused of criminal behavior, as locked into the "creation of history," or more precisely, a series of retrospective and prospective interpretations of events both within and disengaged from the social contexts relevant to what purportedly took place, Aaron Cicourel redefined the fault lines of contemporary criminology. The work makes imaginative use of a wide variety of new techniques of analysis from ethnomethodology to community studies - while at no point ignoring basic hard statistical data - in this study of juvenile justice in two California cities. Cicourel challenges the conventional view that assumes delinquents are natural social types distributed in some ordered fashion, and produced by a set of abstract internal or external pressures from the social structure. He views the everyday organizational workings of the police, probation departments, courts, and schools, demonstrating how these agencies contribute to various kinds of transformation of the original events that led to law enforcement contact. This contextual creation of facts in turn leads to improvised, ad hoc interpretations of character structure, family life, and future prospects. In this way, the agencies may generate delinquency by their routine encounters with the young. His new introduction discusses with great detail the methodology behind his research, and responses to earlier critiques of his work.
This updated textbook explains the legal concepts, regimes and actors that regulate international business transactions. The book guides readers through the major aspects of international business law using state-of-the-art teaching techniques and offers comprehensive coverage on key treaties, legal aspects of international commerce and the regulation of global trade and investment.
The late 1970s and early 1980s were a volatile period in the history of Vancouver, where broad social and cultural changes were afoot. This was perhaps most clearly evident in the West End, the well-known home to the city's tight-knit gay community that would soon be devastated by the AIDS epidemic. But the West End’s tree-lined streets were also populated by sex workers, both female and male, who fought a well-publicized turf war with residents. This, combined with a rising crime rate, invited the closer attention of the Vancouver police, including its vice squad. But after a body was found dumped in nearby Stanley Park, it was discovered that the victim’s high-profile connections reached far beyond the streets and back alleys of the West End, making for one of the most shocking investigations in Vancouver history, with secrets long held, and never fully told until now. Vancouver Vice reveals the captivating beating heart of a neighborhood long before the arrival of gentrifying condo towers and coffee bars. Part murder mystery, investigative exposé, and cultural history, this book transports readers back to a grittier, more chaotic time in the city, when gambling dens prevailed, police listened in on wire taps, and hustlers plied their trade on street corners. With warm regard and a whiff of nostalgia, Vancouver Vice peers behind the curtain to examine how the city once indulged in its vices, and at what cost. This publication meets the EPUB Accessibility requirements and it also meets the Web Content Accessibility Guidelines (WCAG-AA). It is screen-reader friendly and is accessible to persons with disabilities. A Simple book with few images, which is defined with accessible structural markup. This book contains various accessibility features such as alternative text for images, table of contents, page-list, landmark, reading order and semantic structure.
The world of Internet law is constantly changing and is difficult to follow, even for those for whom doing so is a full-time job. This updated, everything-you-need-to-know reference removes the uncertainty. Internet and the Law: Technology, Society, and Compromises, Second Edition is the go-to source for anyone who needs clear explanations of complex legal concepts related to online practices and content. This wide-ranging, alphabetical reference explores diverse areas of law, including territorial jurisdiction and taxation, that are relevant to or affected by advances in information technology and the rise of the Internet. Particular emphasis is placed on intellectual property law and laws regarding freedom of expression. The Internet, as this book shows, raises questions not only about how to protect intellectual creations, but about what should be protected. Entries also discuss how the Web has brought First Amendment rights and free expression into question as society grapples with attempts to control "leaks" and to restrict content such as pornography, spam, defamation, and criminal speech.
Sharon, an Upper West Side shrink, longtime recovering alcoholic, and world-class hemophobe, finds herself in the South Plains of Texas—off her psychotropic drugs—after her nephew’s sudden death. SQUEAMISH is a grotesque tale of phobia and compulsion, a minimalist work of psychological horror about craving what terrifies us most.
What is the biblical gospel? Do the scriptures give us a clear picture of what God requires (or doesn’t) for salvation? There is only one way to obtain salvation and the language, context and logic of all of the Bible’s authors demonstrate precisely what the authentic gospel message is. The gospel must be clearly understood in order to tell others the good news of salvation. Some have either added to, or subtracted from, the gospel, thereby rendering it confusing, misleading, or ineffective. The Word of God emphasizes the one true way of salvation from cover to cover. No Bible student, pastor, teacher or Christian leader should be without this careful, incisive and revealing analysis of the precision and clarity of the biblical language that unfolds the “good news” about Jesus Christ. The reader is invited on a biblical journey, with the original writers, as they identify Jesus, who gives eternal life to those who put their trust in Him.
This comprehensive, three-volume set focuses on the legal and business aspects of sports in the United States and abroad. The authors have presented the subject matter from a practical and pragmatic perspective, yet with analytical precision and attention to fine points of detail. International Sports Law and Business is composed of five parts. Part I deals with the law and business of sports in the United States, with the primary emphasis on the legal aspects of professional sports. Part II deals with the internationalization of sports from various perspectives, principally North American team sports. Part III explores the law and business of sports in 18 non-U.S. jurisdictions andndash; subject matter hardly covered in other sources, if at all. Part IV treats the legal and, to some extent, business aspects of broadcasting and sports, both in the United States and in selected foreign jurisdictions. Part V focuses upon sports marketing in its various forms in the United States, as well as its international perspectives. This easy-to-read work is unmatched in that it covers subjects not addressed or only tangentially addressed in other works, presents insiders perspectives on the subject matter, and focuses extensively on international aspects of sports law and business in connection with many different subjects. Among its exhibits, International Sports Law and Business includes a World League of American Football Standard Player Contract form, a sample World League of American Football Acquisition and Operation Agreement, Statute of Court of Arbitration for Sport and Regulations. It also includes a comprehensive index. Its unique coverage and practical features make International Sports Law and Business a critical reference for agents, attorneys, and other practitioners involved in international sports law or handling a trust where one or more of the assets is sports-related, or considering expanding an existing practice area. Those involved in the study of sports law will also appreciate this high quality work.
In The Unwritten War, Daniel Aaron examines the literary output of American writers—major and minor—who treated the Civil War in their works. He seeks to understand why this devastating and defining military conflict has failed to produce more literature of a notably high and lasting order, why there is still no "masterpiece" of Civil War fiction. In his portraits and analyses of 19th- and some 20th-century writers, Aaron distinguishes between those who dealt with the war only marginally—Henry Adams, Henry James, William Dean Howells, Mark Twain-and those few who sounded the war's tragic import—Herman Melville, Walt Whitman, and William Faulkner. He explores the extent to which the war changed the direction of American literature and how deeply it entered the consciousness of American writers. Aaron also considers how writers, especially those from the South, discerned the war's moral and historical implications. The Unwritten War was originally published by Alfred A. Knopf in 1973. The New Republic declared, [This book's] major contribution will no doubt be to American literary history. In this respect it resembles Edmund Wilson's Patriotic Gore and is certain to become an indispensable guide for anyone who wants to explore the letters, diaries, journals, essays, novels, short stories, poems-but apparently no plays-which constitute Civil War literature. The mass of material is presented in a systematic, luminous, and useful way.
Bursting with new features, Apple's iMovie '09 is vastly more usable and complete than iMovie '08 -- amazing right out of the box. But the box doesn't include a good user's guide, so learning these applications is another matter. iMovie '09 and iDVD: The Missing Manual gets you up to speed on everything you need to turn raw digital footage into highly creative video projects. You get crystal-clear, jargon-free explanations of iMovie's new video effects, slow & fast motion, advanced drag & drop, video stabilization, and more. Author and New York Times tech columnist David Pogue uses an objective lens to scrutinize every step of process, including how to: Organize your videos just like your photos, and precisely edit with ease Work on multiple iMovie projects at once and drag & drop clips among them Integrate with other iLife programs to use songs, photos, and an original sound track Output your creation to a blog, its own web page, or as a video podcast with iWeb Understand basic film techniques to improve the quality of the video you bring to iMovie From choosing and using a digital camcorder to burning the finished work onto DVDs, posting it online, or creating versions for iPod and iPhone, iMovie '09 & iDVD: The Missing Manual helps you zoom right in on the details.
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
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